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source: code/branches/gamestates3/src/CMakeLists.txt @ 10422

Last change on this file since 10422 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #
25
26# Required macros and functions
27INCLUDE(FlagUtilities)
28INCLUDE(TargetUtilities)
29
30# Configure the two headers and set some options
31INCLUDE(OrxonoxConfig.cmake)
32
33################ Library Defines ################
34
35# Disable Boost auto linking completely
36ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
37
38# If no defines are specified, these libs get linked statically
39ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
40ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
41ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
42ADD_COMPILER_FLAGS("-DOIS_DYNAMIC_LIB")
43ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
44# If no defines are specified, these libs get linked dynamically
45ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
46ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
47ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
48
49# Use TinyXML++
50ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP")
51
52############## Include Directories ##############
53
54# Set the search paths for include files
55INCLUDE_DIRECTORIES(
56  # External
57  ${OGRE_INCLUDE_DIR}
58  ${CEGUI_INCLUDE_DIR}
59  ${ENET_INCLUDE_DIR}
60  ${Boost_INCLUDE_DIRS}
61  ${OPENAL_INCLUDE_DIRS}
62  ${ALUT_INCLUDE_DIR}
63  ${VORBIS_INCLUDE_DIR}
64  ${OGG_INCLUDE_DIR}
65  ${LUA_INCLUDE_DIR}
66  ${TCL_INCLUDE_PATH}
67  ${DIRECTX_INCLUDE_DIR}
68  ${ZLIB_INCLUDE_DIR}
69  ${VLD_INCLUDE_DIR}
70
71  # All includes in "externals" should be prefixed with the path
72  # relative to "external" to avoid conflicts
73  ${CMAKE_CURRENT_SOURCE_DIR}/external
74  # Include directories needed even if only included by Orxonox
75  ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet
76  ${CMAKE_CURRENT_SOURCE_DIR}/external/ois
77
78  # OrxonoxConfig.h
79  ${CMAKE_CURRENT_BINARY_DIR}
80)
81
82IF(CEGUILUA_USE_INTERNAL_LIBRARY)
83  INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION})
84ENDIF()
85
86################### Tolua Bind ##################
87
88# Create directory because the tolua application doesn't work otherwise
89IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
90  FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
91ENDIF()
92
93INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR})
94
95################ Sub Directories ################
96
97ADD_SUBDIRECTORY(external)
98ADD_SUBDIRECTORY(libraries)
99ADD_SUBDIRECTORY(orxonox)
100ADD_SUBDIRECTORY(modules)
101
102################ Executable ################
103
104INCLUDE_DIRECTORIES(
105  ${CMAKE_CURRENT_SOURCE_DIR}/libraries
106  ${CMAKE_CURRENT_SOURCE_DIR}/orxonox
107)
108
109# Translate argument
110IF(ORXONOX_USE_WINMAIN)
111  SET(ORXONOX_WIN32 WIN32)
112ENDIF()
113
114ORXONOX_ADD_EXECUTABLE(orxonox-main
115  # When defined as WIN32 this removes the console window on Windows
116  ${ORXONOX_WIN32}
117  LINK_LIBRARIES
118    orxonox
119  SOURCE_FILES
120    Orxonox.cc
121  OUTPUT_NAME orxonox
122)
123
124# Get name to configure the run scripts
125GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
126GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
127SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
128
129
130# When using Visual Studio we want to use the output directory as working
131# directory and we also want to specify where the external dlls
132# (lua, ogre, etc.) are. The problem hereby is that these information cannot
133# be specified in CMake because they are not stored in the actual project file.
134# This workaround will create a configured *.vcproj.user file that holds the
135# right values. When starting the solution for the first time,
136# these get written to the *vcproj.yourPCname.yourname.user
137IF(MSVC)
138  IF(CMAKE_CL_64)
139    SET(MSVC_PLATFORM "x64")
140  ELSE()
141    SET(MSVC_PLATFORM "Win32")
142  ENDIF()
143  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
144         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
145  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
146ENDIF(MSVC)
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