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source: code/branches/gamestates3/src/external/ois/OISForceFeedback.h @ 11913

Last change on this file since 11913 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_ForceFeedBack_H
24#define OIS_ForceFeedBack_H
25
26#include "OISPrereqs.h"
27#include "OISInterface.h"
28#include "OISEffect.h"
29
30namespace OIS
31{
32        /**
33                Interface class for dealing with Force Feedback devices
34        */
35        class _OISExport ForceFeedback : public Interface
36        {
37        public:
38                ForceFeedback();
39                virtual ~ForceFeedback() {}
40
41                /**
42                @remarks
43                        This is like setting the master volume of an audio device.
44                        Individual effects have gain levels; however, this affects all
45                        effects at once.
46                        Note: If the device does not support master gain setting, nothing is done
47                @param level
48                        A value between 0.0 and 1.0 represent the percentage of gain. 1.0
49                        being the highest possible force level (means no scaling).
50                */
51                virtual void setMasterGain( float level ) = 0;
52               
53                /**
54                @remarks
55                        If using Force Feedback effects, this should be turned off
56                        before uploading any effects. Auto centering is the motor moving
57                        the joystick back to center. DirectInput only has an on/off setting,
58                        whereas linux has levels.. Though, we go with DI's on/off mode only
59                        Note: If the device does not support auto-centering, nothing is done
60                @param auto_on
61                        true to turn auto centering on, false to turn off.
62                */
63                virtual void setAutoCenterMode( bool auto_on ) = 0;
64
65                /**
66                @remarks
67                        Creates and Plays the effect immediately. If the device is full
68                        of effects, it will fail to be uploaded. You will know this by
69                        an invalid Effect Handle
70                */
71                virtual void upload( const Effect* effect ) = 0;
72
73                /**
74                @remarks
75                        Modifies an effect that is currently playing
76                */
77                virtual void modify( const Effect* effect ) = 0;
78
79                /**
80                @remarks
81                        Remove the effect from the device
82                */
83                virtual void remove( const Effect* effect ) = 0;
84
85                /**
86                @remarks
87                        Get the number of supported Axes for FF usage
88                */
89        virtual short getFFAxesNumber() = 0;
90
91                /**
92                @remarks
93                        Get the current load (%, in [0, 100] of the FF device memory
94                */
95                virtual unsigned short getFFMemoryLoad() = 0;
96
97                typedef std::multimap<Effect::EForce, Effect::EType> SupportedEffectList;
98                /**
99                @remarks
100                        Get a list of all supported effects
101                */
102                const SupportedEffectList& getSupportedEffects() const;
103
104                /**
105                @remarks
106                        Tell if a given force / effect type pair is supported
107                */
108                bool supportsEffect(Effect::EForce force, Effect::EType type) const;
109
110                void _addEffectTypes( Effect::EForce force, Effect::EType type );
111                void _setGainSupport( bool on );
112                void _setAutoCenterSupport( bool on );
113
114        protected:
115                SupportedEffectList mSupportedEffects;
116                bool mSetGainSupport;
117                bool mSetAutoCenterSupport;
118        };
119}
120#endif //OIS_ForceFeedBack_H
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