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source: code/branches/gamestates3/src/external/ois/win32/Win32KeyBoard.h @ 10256

Last change on this file since 10256 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef _WIN32_KEYBOARD_H_EADER_
24#define _WIN32_KEYBOARD_H_EADER_
25
26#include "OISKeyboard.h"
27#include "Win32/Win32Prereqs.h"
28
29namespace OIS
30{
31        class Win32Keyboard : public Keyboard
32        {
33        public:
34                /**
35                @remarks
36                        Constructor
37                @param pDI
38                        Valid DirectInput8 Interface
39                @param buffered
40                        True for buffered input mode
41                @param coopSettings
42                        A combination of DI Flags (see DX Help for info on input device settings)
43                */
44                Win32Keyboard( InputManager* creator, IDirectInput8* pDI, bool buffered, DWORD coopSettings );
45                virtual ~Win32Keyboard();
46
47                /** @copydoc Keyboard::isKeyDown */
48                virtual bool isKeyDown( KeyCode key ) const;
49               
50                /** @copydoc Keyboard::getAsString */
51                virtual const std::string& getAsString( KeyCode kc );
52
53                /** @copydoc Keyboard::copyKeyStates */
54                virtual void copyKeyStates( char keys[256] ) const;
55
56                /** @copydoc Object::setBuffered */
57                virtual void setBuffered(bool buffered);
58               
59                /** @copydoc Object::capture */
60                virtual void capture();
61
62                /** @copydoc Object::queryInterface */
63                virtual Interface* queryInterface(Interface::IType type) {return 0;}
64               
65                /** @copydoc Object::_initialize */
66                virtual void _initialize();
67        protected:
68                void _readBuffered();
69                void _read();
70
71                IDirectInput8* mDirectInput;
72                IDirectInputDevice8* mKeyboard;
73                DWORD coopSetting;
74
75                unsigned char KeyBuffer[256];
76               
77                //! Internal method for translating KeyCodes to Text
78                int _translateText( KeyCode kc );
79
80                //! Stored dead key from last translation
81                WCHAR deadKey;
82
83                //! used for getAsString
84                std::string mGetString;
85        };
86}
87#endif //_WIN32_KEYBOARD_H_EADER_
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