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source: code/branches/gamestates3/src/libraries/core/ClassFactory.h @ 11782

Last change on this file since 11782 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition and implementation of the ClassFactory class
32
33    The ClassFactory is able to create new objects of a specific class.
34*/
35
36#ifndef _ClassFactory_H__
37#define _ClassFactory_H__
38
39#include "CorePrereqs.h"
40
41#include <string>
42
43#include "util/Debug.h"
44#include "Identifier.h"
45
46namespace orxonox
47{
48    // ###########################
49    // ###       Factory       ###
50    // ###########################
51    //! Base-class of ClassFactory.
52    class _CoreExport Factory
53    {
54        public:
55            virtual ~Factory() {};
56            virtual BaseObject* fabricate(BaseObject* creator) = 0;
57    };
58
59    // ###############################
60    // ###      ClassFactory       ###
61    // ###############################
62    //! The ClassFactory is able to create new objects of a specific class.
63    template <class T>
64    class ClassFactory : public Factory
65    {
66        public:
67            /**
68                @brief Constructor: Adds the ClassFactory to the Identifier of the same type.
69                @param name The name of the class
70                @param bLoadable True if the class can be loaded through XML
71            */
72            ClassFactory(const std::string& name, bool bLoadable = true)
73            {
74                COUT(4) << "*** ClassFactory: Create entry for " << name << " in Factory." << std::endl;
75                ClassIdentifier<T>::getIdentifier(name)->addFactory(this);
76                ClassIdentifier<T>::getIdentifier()->setLoadable(bLoadable);
77            }
78
79            /**
80                @brief Creates and returns a new object of class T.
81                @return The new object
82            */
83            inline BaseObject* fabricate(BaseObject* creator)
84            {
85                return static_cast<BaseObject*>(new T(creator));
86            }
87    };
88}
89
90#endif /* _ClassFactory_H__ */
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