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source: code/branches/gamestates3/src/libraries/core/GameState.cc @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of GameState class.
33*/
34
35#include "GameState.h"
36
37#include "util/Debug.h"
38#include "util/Exception.h"
39#include "util/OrxAssert.h"
40#include "Game.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        Constructor only initialises variables and sets the name permanently.
47    */
48    GameState::GameState(const GameStateInfo& info)
49        : info_(info)
50    {
51        this->activity_.activating   = false;
52        this->activity_.active       = false;
53        this->activity_.deactivating = false;
54        this->activity_.suspended    = false;
55        this->activity_.topState     = false;
56        this->activity_.updating     = false;
57    }
58
59    /**
60    @brief
61        Destructor only checks that we don't delete an active state.
62    */
63    GameState::~GameState()
64    {
65        OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea..");
66    }
67
68    const std::string& GameState::getName() const
69    {
70        return info_.stateName;
71    }
72
73    void GameState::activateInternal()
74    {
75        this->activity_.activating = true;
76        this->activate();
77        this->activity_.activating = false;
78        this->activity_.active = true;
79    }
80
81    void GameState::deactivateInternal()
82    {
83        this->activity_.active = false;
84        this->activity_.deactivating = true;
85        this->deactivate();
86        this->activity_.deactivating = false;
87        this->activity_.suspended = false;
88        this->activity_.updating = false;
89    }
90
91    void GameState::updateInternal(const Clock& time)
92    {
93        this->activity_.updating = true;
94        this->update(time);
95        this->activity_.updating = false;
96    }
97}
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