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source: code/branches/gamestates3/src/libraries/network/ClientInformation.cc @ 8175

Last change on this file since 8175 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 6.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42#define WIN32_LEAN_AND_MEAN
43#include <enet/enet.h>
44#include "ClientConnectionListener.h"
45
46namespace orxonox
47{
48
49
50  ClientInformation *ClientInformation::head_=0;
51
52  ClientInformation::ClientInformation() {
53    if(!head_)
54      head_=this;
55    gamestateID_=GAMESTATEID_INITIAL;
56    preve=0;
57    nexte=0;
58    partialGamestateID_=GAMESTATEID_INITIAL-1;
59    synched_=false;
60  }
61
62  ClientInformation::~ClientInformation() {
63    if(prev()!=0)
64      prev()->setNext(this->next());
65    if(next()!=0)
66      next()->setPrev(this->prev());
67    if(this==head_)
68      head_=next();
69    ClientConnectionListener::broadcastClientDisconnected( this->getID() );
70  }
71
72  ClientInformation *ClientInformation::next() {
73    if(this!=0)
74      return this->nexte;
75    else
76      return 0;
77  }
78  ClientInformation *ClientInformation::prev() {
79    if(this!=0)
80      return this->preve;
81    else
82      return 0;
83  }
84
85  bool ClientInformation::setPrev(ClientInformation *prev) {
86    if(this==head_)
87      head_=prev;
88    this->preve = prev;
89    return true;
90  }
91
92  bool ClientInformation::setNext(ClientInformation *next) {
93    this->nexte = next;
94    return true;
95  }
96
97  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
98    this->next()->setPrev(ins);
99    ins->setNext(this->next());
100    ins->setPrev(this);
101    this->nexte = ins;
102    return ins;
103  }
104
105  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
106    if(!this)
107      return NULL;
108    this->prev()->setNext(ins);
109    ins->setPrev(this->prev());
110    this->preve=ins;
111    ins->setNext(this);
112    return ins;
113  }
114
115  void ClientInformation::setID(int clientID){
116    if(!this)
117      return;
118    clientID_ = clientID;
119  }
120
121  bool ClientInformation::setPeer(ENetPeer *peer){
122    if(!this)
123      return false;
124    peer_ = peer;
125    return true;
126  }
127
128  bool ClientInformation::setGamestateID(int id){
129    if(!this)
130      return false;
131    gamestateID_=id;
132    return true;
133  }
134
135  bool ClientInformation::setPartialGamestateID(int id){
136    if(!this)
137      return false;
138    partialGamestateID_=id;
139    return true;
140  }
141
142  unsigned int ClientInformation::getID() {
143    if(!this)
144      return CLIENTID_UNKNOWN;
145    else
146      return clientID_;
147  }
148
149  ENetPeer *ClientInformation::getPeer() {
150    if(this)
151      return peer_;
152    else
153      return NULL;
154  }
155
156  int ClientInformation::getFailures(){
157    return failures_;
158  }
159  void ClientInformation::addFailure(){
160    failures_++;
161  }
162  void ClientInformation::resetFailures(){
163    failures_=0;
164  }
165
166  uint32_t ClientInformation::getRTT(){
167    return this->peer_->roundTripTime;
168  }
169
170  double ClientInformation::getPacketLoss(){
171    return static_cast<double>(this->peer_->packetLoss)/ENET_PEER_PACKET_LOSS_SCALE;
172  }
173
174  unsigned int ClientInformation::getGamestateID() {
175    if(this)
176      return gamestateID_;
177    else
178      return static_cast<unsigned int>(-1);
179  }
180
181  unsigned int ClientInformation::getPartialGamestateID() {
182    if(this)
183      return partialGamestateID_;
184    else
185      return static_cast<unsigned int>(-1);
186  }
187
188  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
189    ClientInformation *temp = head_;
190    if(temp==ins){
191      return head_;
192    }
193    while(temp->next()!=0){
194      temp = temp->next();
195    }
196    temp->setNext(ins);
197    ins->setPrev(temp);
198    return ins;
199  }
200
201  bool ClientInformation::removeClient(unsigned int clientID) {
202    if(clientID==CLIENTID_UNKNOWN)
203      return false;
204    ClientInformation *temp = head_;
205    while(temp!=0 && temp->getID()!=clientID)
206      temp = temp->next();
207    if(temp==0)
208      return false;
209    delete temp;
210    return true;
211  }
212
213  bool ClientInformation::removeClient(ENetPeer *peer) {
214    if(!peer)
215      return false;
216    ClientInformation *temp = head_;
217    while(temp!=0){
218      if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
219        break;
220      temp = temp->next();
221    }
222    if(temp==0)
223      return false;
224    delete temp;
225    return true;
226  }
227
228  /**
229  * This function goes forward through the list and looks for an element with clientID
230  * This function should only be applied to the head of the list
231  * @param clientID id to look for
232  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
233  */
234  ClientInformation *ClientInformation::findClient(unsigned int clientID, bool look_backwards) {
235    ClientInformation *temp = head_;
236    while(temp!=0 && temp->getID()!=clientID){
237      temp = temp->next();
238    }
239    // returns 0 if nothing has been found
240    return temp;
241  }
242
243  /**
244  * This function goes forward through the list and looks for an element with clientID
245  * This function should only be applied to the head of the list
246  * @param peer peer to look for
247  * @return pointer to the element in the list
248  */
249  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
250    ClientInformation *temp = head_;
251    while(temp!=0){
252      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
253        break;
254      temp = temp->next();
255    }
256    // returns 0 if nothing has been found
257    return temp;
258  }
259
260  bool ClientInformation::setSynched(bool s) {
261    if(!this)
262      return false;
263    synched_=s;
264    return true;
265  }
266
267  bool ClientInformation::getSynched() {
268    if(this)
269      return synched_;
270    else
271      return false;
272  }
273
274}
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