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source: code/branches/gamestates3/src/libraries/network/Connection.cc @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Connection.h"
30
31#include <cassert>
32#define WIN32_LEAN_AND_MEAN
33#include <enet/enet.h>
34#include "packet/Packet.h"
35
36namespace orxonox
37{
38  Connection *Connection::instance_=0;
39
40  Connection::Connection():
41    host_(0)
42  {
43    assert(instance_==0);
44    Connection::instance_=this;
45    enet_initialize();
46    atexit(enet_deinitialize);
47  }
48
49  Connection::~Connection(){
50    Connection::instance_=0;
51  }
52
53  int Connection::service(ENetEvent* event) {
54    return enet_host_service( this->host_, event, NETWORK_WAIT_TIMEOUT );
55  }
56
57  void Connection::disconnectPeer(ENetPeer *peer) {
58    enet_peer_disconnect(peer, 0);
59  }
60
61  bool Connection::addPacket(ENetPacket *packet, ENetPeer *peer) {
62    if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0)
63      return false;
64    else
65      return true;
66  }
67
68  bool Connection::sendPackets() {
69    if ( !Connection::instance_ || this->host_==NULL )
70      return false;
71    enet_host_flush(this->host_);
72    return true;
73  }
74
75  void Connection::processQueue() {
76    ENetEvent event;
77
78    assert(this->host_);
79
80    while( enet_host_service( this->host_, &event, NETWORK_WAIT_TIMEOUT ) > 0 )
81    {
82      switch(event.type){
83        // log handling ================
84        case ENET_EVENT_TYPE_CONNECT:
85          addPeer( &event );
86          break;
87        case ENET_EVENT_TYPE_DISCONNECT:
88          removePeer( &event );
89          break;
90        case ENET_EVENT_TYPE_RECEIVE:
91          processPacket( &event );
92          break;
93        case ENET_EVENT_TYPE_NONE:
94          break;
95      }
96    }
97  }
98
99  bool Connection::processPacket(ENetEvent* event) {
100    packet::Packet *p = packet::Packet::createPacket(event->packet, event->peer);
101    return p->process();
102  }
103
104}
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