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source: code/branches/gamestates3/src/libraries/network/Connection.h @ 10235

Last change on this file since 10235 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Connection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _Connection_H__
41#define _Connection_H__
42
43#include "NetworkPrereqs.h"
44
45namespace orxonox
46{
47    const unsigned int NETWORK_PORT = 55556;
48    const unsigned int NETWORK_MAX_CONNECTIONS = 50;
49    const unsigned int NETWORK_WAIT_TIMEOUT = 0;
50    const unsigned int NETWORK_DEFAULT_CHANNEL = 0;
51    const unsigned int NETWORK_MAX_QUEUE_PROCESS_TIME = 5;
52
53  class _NetworkExport Connection{
54  public:
55    virtual ~Connection();
56
57    static bool addPacket(ENetPacket *packet, ENetPeer *peer);
58    bool sendPackets();
59    ENetHost* getHost(){ return this->host_; }
60
61  protected:
62    Connection();
63    static Connection* getInstance(){ return Connection::instance_; }
64
65    int service(ENetEvent* event);
66    virtual void disconnectPeer(ENetPeer *peer);
67
68    void processQueue();
69    virtual void addPeer(ENetEvent* event)=0;
70    virtual void removePeer(ENetEvent* event)=0;
71    virtual bool processPacket(ENetEvent* event);
72
73    ENetHost *host_;
74  private:
75    ENetAddress *bindAddress_;
76
77    static Connection *instance_;
78
79  };
80
81}
82
83#endif /* _Connection_H__ */
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