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source: code/branches/gamestates3/src/libraries/network/NetworkPrereqs.h @ 8366

Last change on this file since 8366 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the network library
33*/
34
35#ifndef _NetworkPrereqs_H__
36#define _NetworkPrereqs_H__
37
38#include "OrxonoxConfig.h"
39
40//-----------------------------------------------------------------------
41// Shared library settings
42//-----------------------------------------------------------------------
43
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined( NETWORK_STATIC_BUILD )
45#  ifdef NETWORK_SHARED_BUILD
46#    define _NetworkExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _NetworkExport
50#    else
51#      define _NetworkExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _NetworkExport  __attribute__ ((visibility("default")))
56#else
57#  define _NetworkExport
58#endif
59
60//-----------------------------------------------------------------------
61// Constants
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66  static const unsigned int GAMESTATEID_INITIAL = static_cast<unsigned int>(-1);
67  static const unsigned int CLIENTID_UNKNOWN    = static_cast<unsigned int>(-2);
68}
69
70//-----------------------------------------------------------------------
71// Enums
72//-----------------------------------------------------------------------
73
74namespace orxonox
75{
76  namespace packet
77  {
78    namespace PacketFlag
79    {
80      enum Value
81      {
82        Reliable   = 1,
83        Unsequence = 2,
84        NoAllocate = 4
85      };
86    }
87  }
88}
89
90//-----------------------------------------------------------------------
91// Forward declarations
92//-----------------------------------------------------------------------
93
94// from ENet
95struct _ENetPeer;
96typedef _ENetPeer ENetPeer;
97struct _ENetPacket;
98typedef _ENetPacket ENetPacket;
99struct _ENetEvent;
100typedef _ENetEvent ENetEvent;
101struct _ENetHost;
102typedef _ENetHost ENetHost;
103struct _ENetAddress;
104typedef _ENetAddress ENetAddress;
105
106namespace orxonox
107{
108  class ChatListener;
109  class Client;
110  class ClientConnection;
111  class ClientConnectionListener;
112  class ClientInformation;
113  class Connection;
114  class FunctionCallManager;
115  class GamestateClient;
116  class GamestateHandler;
117  class GamestateManager;
118  class Host;
119  class NetworkFunctionBase;
120  struct NetworkFunctionPointer;
121  class NetworkFunctionStatic;
122  template <class T>
123  class NetworkMemberFunction;
124  class NetworkMemberFunctionBase;
125  class Server;
126  class ServerConnection;
127  class TrafficControl;
128
129  // packet
130  namespace packet
131  {
132    class Acknowledgement;
133    class Chat;
134    class ClassID;
135    class DeleteObjects;
136    class FunctionCalls;
137    class FunctionIDs;
138    class Gamestate;
139    class Packet;
140    class Welcome;
141  }
142
143  // synchronisable
144  template <class T>
145  class NetworkCallback;
146  template <class T, class U>
147  class NetworkCallbackNotify;
148  class NetworkCallbackBase;
149  class NetworkCallbackManager;
150  class Synchronisable;
151  class SynchronisableHeader;
152  template <class T>
153  class SynchronisableVariable;
154  class SynchronisableVariableBase;
155  template <class T>
156  class SynchronisableVariableBidirectional;
157}
158
159#endif /* _NetworkPrereqs_H__ */
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