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source: code/branches/gamestates3/src/libraries/network/synchronisable/Synchronisable.cc @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 13.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstdlib>
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/BaseObject.h"
37#include "network/Host.h"
38
39namespace orxonox
40{
41
42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
44
45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
46
47  /**
48  * Constructor:
49  * Initializes all Variables and sets the right objectID_
50  */
51  Synchronisable::Synchronisable(BaseObject* creator ){
52    RegisterRootObject(Synchronisable);
53    static uint32_t idCounter=0;
54    objectMode_=0x1; // by default do not send data to server
55    if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ) )
56    {
57      this->setObjectID( idCounter++ );
58    }
59    else
60    {
61      objectID_=OBJECTID_UNKNOWN;
62    }
63    classID_ = static_cast<uint32_t>(-1);
64
65    // set dataSize to 0
66    this->dataSize_ = 0;
67    // set standard priority
68    this->setPriority( Priority::Normal );
69
70    // get creator id
71    if( creator )
72      this->creatorID_ = creator->getSceneID();
73    else
74      this->creatorID_ = OBJECTID_UNKNOWN;
75
76    /*searchcreatorID:
77    if (creator)
78    {
79        Synchronisable* synchronisable_creator = orxonox_cast<Synchronisable*>(creator);
80        if (synchronisable_creator && synchronisable_creator->objectMode_)
81        {
82            this->creatorID = synchronisable_creator->getScene()->getObjectID();
83        }
84        else if (creator != creator->getCreator())
85        {
86            creator = creator->getCreator();
87            goto searchcreatorID;
88        }
89    }*/
90  }
91
92  /**
93   * Destructor:
94   * Delete all callback objects and remove objectID_ from the objectMap_
95   */
96  Synchronisable::~Synchronisable(){
97    // delete callback function objects
98    if(!Identifier::isCreatingHierarchy()){
99      // remove object from the static objectMap
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
101        deletedObjects_.push(objectID_);
102    }
103    // delete all Synchronisable Variables from syncList ( which are also in stringList )
104    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
105      delete (*it);
106    syncList.clear();
107    stringList.clear();
108    std::map<uint32_t, Synchronisable*>::iterator it;
109    it = objectMap_.find(objectID_);
110    if (it != objectMap_.end())
111      objectMap_.erase(it);
112
113  }
114
115
116  /**
117   * This function sets the internal mode for synchronisation
118   * @param b true if this object is located on a client or on a server
119   */
120  void Synchronisable::setClient(bool b){
121    if(b) // client
122      state_=0x2;
123    else  // server
124      state_=0x1;
125  }
126
127  /**
128   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
129   * After calling this function the mem pointer will be increased by the size of the needed data
130   * @param mem pointer to where the appropriate data is located
131   * @param mode defines the mode, how the data should be loaded
132   * @return pointer to the newly created synchronisable
133   */
134  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
135  {
136    SynchronisableHeader header(mem);
137
138    if(!header.isDataAvailable())
139    {
140      mem += header.getDataSize();
141      return 0;
142    }
143
144    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
145
146    Identifier* id = ClassByID(header.getClassID());
147    if (!id)
148    {
149        for(int i = 0; i<160; i++)
150            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
151        COUT(0) << "Assertion failed: id" << std::endl;
152        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
153        abort();
154    }
155    assert(id);
156    BaseObject* creator = 0;
157    if (header.getCreatorID() != OBJECTID_UNKNOWN)
158    {
159      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
160      if (!synchronisable_creator)
161      {
162        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
163        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
164        return 0;
165      }
166      else
167        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
168    }
169    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
170    BaseObject *bo = id->fabricate(creator);
171    assert(bo);
172    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
173    assert(no);
174    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
175    no->setObjectID(header.getObjectID());
176    //no->creatorID=header.getCreatorID(); //TODO: remove this
177    no->setClassID(header.getClassID());
178    assert(no->creatorID_ == header.getCreatorID());
179    //assert(no->classID_ == header.getClassID());
180    COUT(4) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << std::endl;
181          // update data and create object/entity...
182    bool b = no->updateData(mem, mode, true);
183    assert(b);
184    if (b)
185    {
186//        b = no->create();
187        assert(b);
188    }
189    return no;
190  }
191
192
193  /**
194   * Finds and deletes the Synchronisable with the appropriate objectID_
195   * @param objectID_ objectID_ of the Synchronisable
196   * @return true/false
197   */
198  bool Synchronisable::deleteObject(uint32_t objectID_){
199    if(!getSynchronisable(objectID_))
200      return false;
201    assert(getSynchronisable(objectID_)->objectID_==objectID_);
202    Synchronisable *s = getSynchronisable(objectID_);
203    if(s)
204      s->destroy(); // or delete?
205    else
206      return false;
207    return true;
208  }
209
210  /**
211   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
212   * @param objectID_ objectID_ of the Synchronisable
213   * @return pointer to the Synchronisable with the objectID_
214   */
215  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_){
216    std::map<uint32_t, Synchronisable*>::iterator it1;
217    it1 = objectMap_.find(objectID_);
218    if (it1 != objectMap_.end())
219      return it1->second;
220
221//     ObjectList<Synchronisable>::iterator it;
222//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
223//       if( it->getObjectID()==objectID_ ){
224//         objectMap_[objectID_] = *it;
225//         return *it;
226//       }
227//     }
228    // if the objects not in the map it should'nt exist at all anymore
229    return NULL;
230  }
231
232
233  /**
234   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
235   * takes a pointer to already allocated memory (must have at least getSize bytes length)
236   * structure of the bitstream:
237   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
238   * length of varx: size saved int syncvarlist
239   * @param mem pointer to allocated memory with enough size
240   * @param id gamestateid of the gamestate to be saved (important for priorities)
241   * @param mode defines the direction in which the data will be send/received
242   *             0x1: server->client
243   *             0x2: client->server (not recommended)
244   *             0x3: bidirectional
245   * @return true: if !doSync or if everything was successfully saved
246   */
247  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
248    if(mode==0x0)
249      mode=state_;
250    //if this tick is we dont synchronise, then abort now
251    if(!doSync(id, mode))
252      return 0;
253    uint32_t tempsize = 0;
254#ifndef NDEBUG
255    if (this->classID_==0)
256      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
257#endif
258
259    if (this->classID_ == static_cast<uint32_t>(-1))
260        this->classID_ = this->getIdentifier()->getNetworkID();
261
262    assert(ClassByID(this->classID_));
263    assert(this->classID_==this->getIdentifier()->getNetworkID());
264    assert(this->objectID_!=OBJECTID_UNKNOWN);
265    std::vector<SynchronisableVariableBase*>::iterator i;
266
267    // start copy header
268    SynchronisableHeader header(mem);
269    mem += SynchronisableHeader::getSize();
270    // end copy header
271
272
273    COUT(5) << "Synchronisable getting data from objectID_: " << objectID_ << " classID_: " << classID_ << std::endl;
274    // copy to location
275    for(i=syncList.begin(); i!=syncList.end(); ++i){
276      tempsize += (*i)->getData( mem, mode );
277      //tempsize += (*i)->getSize( mode );
278    }
279
280    tempsize += SynchronisableHeader::getSize();
281    header.setObjectID( this->objectID_ );
282    header.setCreatorID( this->creatorID_ );
283    header.setClassID( this->classID_ );
284    header.setDataAvailable( true );
285    header.setDataSize( tempsize );
286
287#ifndef NDEBUG
288    uint32_t size;
289    size=getSize(id, mode);
290    assert(tempsize==size);
291#endif
292    return tempsize;
293  }
294
295
296  /**
297   * This function takes a bytestream and loads the data into the registered variables
298   * @param mem pointer to the bytestream
299   * @param mode same as in getData
300   * @return true/false
301   */
302  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
303    if(mode==0x0)
304      mode=state_;
305    std::vector<SynchronisableVariableBase *>::iterator i;
306    if(syncList.empty()){
307      assert(0);
308      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
309      return false;
310    }
311
312    uint8_t* data=mem;
313    // start extract header
314    SynchronisableHeader syncHeader(mem);
315    assert(syncHeader.getObjectID()==this->objectID_);
316    assert(syncHeader.getCreatorID()==this->creatorID_);
317    assert(syncHeader.getClassID()==this->classID_);
318    if(syncHeader.isDataAvailable()==false){
319      mem += syncHeader.getDataSize();
320      return true;
321    }
322
323    mem += SynchronisableHeader::getSize();
324    // stop extract header
325
326    //COUT(5) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
327    for(i=syncList.begin(); i!=syncList.end(); i++)
328    {
329      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
330      (*i)->putData( mem, mode, forceCallback );
331    }
332    assert(mem == data+syncHeader.getDataSize());
333    return true;
334  }
335
336  /**
337  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
338  * @param id id of the gamestate
339  * @param mode same as getData
340  * @return amount of bytes
341  */
342  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
343    int tsize=SynchronisableHeader::getSize();
344    if (mode==0x0)
345      mode=state_;
346    if (!doSync(id, mode))
347      return 0;
348    assert( mode==state_ );
349    tsize += this->dataSize_;
350    std::vector<SynchronisableVariableBase*>::iterator i;
351    for(i=stringList.begin(); i!=stringList.end(); ++i){
352      tsize += (*i)->getSize( mode );
353    }
354    return tsize;
355  }
356
357  /**
358   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
359   * @param id gamestate id
360   * @return true/false
361   */
362  bool Synchronisable::doSync(int32_t id, uint8_t mode){
363    if(mode==0x0)
364      mode=state_;
365    return ( (this->objectMode_ & mode)!=0 && (!syncList.empty() ) );
366  }
367
368  /**
369   * This function looks at the header located in the bytestream and checks wheter objectID_ and classID_ match with the Synchronisables ones
370   * @param mem pointer to the bytestream
371   */
372  bool Synchronisable::isMyData(uint8_t* mem)
373  {
374    SynchronisableHeader header(mem);
375    assert(header.getObjectID()==this->objectID_);
376    return header.isDataAvailable();
377  }
378
379  /**
380   * This function sets the synchronisation mode of the object
381   * If set to 0x0 variables will not be synchronised at all
382   * If set to 0x1 variables will only be synchronised to the client
383   * If set to 0x2 variables will only be synchronised to the server
384   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
385   * @param mode same as in registerVar
386   */
387  void Synchronisable::setSyncMode(uint8_t mode){
388    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
389    this->objectMode_=mode;
390  }
391
392  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
393  {
394    SynchronisableVariableBase* sv;
395    if (bidirectional)
396      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
397    else
398      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
399    syncList.push_back(sv);
400    stringList.push_back(sv);
401  }
402
403
404}
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