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source: code/branches/gamestates3/src/libraries/tools/interfaces/ToolsInterfaceCompilation.cc @ 10256

Last change on this file since 10256 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compiles all the interfaces in the tools library with mostly just a constructor.
33*/
34
35#include "Tickable.h"
36#include "TimeFactorListener.h"
37
38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40#include "network/NetworkFunction.h"
41
42namespace orxonox
43{
44    //----------------------------
45    // TimeFactorListener
46    //----------------------------
47    registerStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal );
48
49    float TimeFactorListener::timefactor_s = 1.0f;
50
51    TimeFactorListener::TimeFactorListener()
52    {
53        RegisterRootObject(TimeFactorListener);
54    }
55
56    /*static*/ void TimeFactorListener::setTimeFactor( float factor )
57    {
58        if ( !GameMode::isStandalone() )
59            callStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal, CLIENTID_UNKNOWN, factor );
60        TimeFactorListener::setTimeFactorInternal(factor);
61    }
62
63    /*static*/ void TimeFactorListener::setTimeFactorInternal( float factor )
64    {
65        float oldFactor = TimeFactorListener::timefactor_s;
66        TimeFactorListener::timefactor_s = factor;
67        for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it)
68            it->changedTimeFactor(factor, oldFactor);
69    }
70
71    //----------------------------
72    // Tickable
73    //----------------------------
74    /**
75        @brief Constructor: Registers the object in the Tickable-list
76    */
77    Tickable::Tickable()
78    {
79        RegisterRootObject(Tickable);
80    }
81}
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