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source: code/branches/gamestates3/src/modules/objects/ForceField.h @ 10045

Last change on this file since 10045 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _ForceField_H__
31#define _ForceField_H__
32
33#include "objects/ObjectsPrereqs.h"
34
35#include "tools/interfaces/Tickable.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _ObjectsExport ForceField : public StaticEntity, public Tickable
41    {
42    public:
43        ForceField(BaseObject* creator);
44        virtual ~ForceField();
45        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46        virtual void tick(float dt);
47
48        inline void setVelocity(float vel)
49            { this->velocity_ = vel; }
50
51        inline float getVelocity()
52            { return velocity_; }
53
54        inline void setDiameter(float diam)
55            { this->diameter_ = diam; }
56
57        inline float getDiameter()
58            { return diameter_; }
59
60        inline void setLength(float l)
61            { this->length_ = l; }
62
63        inline float getLength()
64            { return length_; }
65
66    private:
67        float velocity_;
68        float diameter_;
69        float length_;
70  };
71}
72
73#endif
74
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