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source: code/branches/gamestates3/src/modules/overlays/GUIOverlay.cc @ 10938

Last change on this file since 10938 was 6753, checked in by rgrieder, 15 years ago

Some more hackery for the PlayerInfo↔GUIOverlay relation.
Seems to work now mostly. But I still get a segfault when I pick up the red one and the PickupInventory doesn't disappear with the "Back" button.

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
30
31#include <string>
32#include <sstream>
33
34#include "core/input/InputManager.h"
35#include "core/CoreIncludes.h"
36#include "core/GUIManager.h"
37#include "core/XMLPort.h"
38#include "infos/PlayerInfo.h"
39#include "worldentities/ControllableEntity.h"
40
41namespace orxonox
42{
43    CreateFactory(GUIOverlay);
44
45    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
46    {
47        RegisterObject(GUIOverlay);
48    }
49
50    GUIOverlay::~GUIOverlay()
51    {
52    }
53
54    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
55    {
56        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
57
58        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
59    }
60
61    void GUIOverlay::changedVisibility()
62    {
63        SUPER(GUIOverlay, changedVisibility);
64
65        //Setting player now.
66        if (this->getOwner())
67        {
68            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner());
69            if (entity)
70                GUIManager::getInstance().setPlayer(this->guiName_, entity->getPlayer());
71        }
72
73        if (this->isVisible())
74        {
75            std::ostringstream out;
76            out << reinterpret_cast<long>(this);
77            const std::string& str = out.str();
78            COUT(1) << "GUIManager ptr: " << str << std::endl;
79            GUIManager::getInstance().showGUIExtra(this->guiName_, str);
80
81            COUT(3) << "Showing GUI " << this->guiName_ << std::endl;
82        }
83        else
84        {
85            GUIManager::hideGUI(this->guiName_);
86            COUT(3) << "Hiding GUI " << this->guiName_ << std::endl;
87        }
88    }
89
90    void GUIOverlay::setGUIName(const std::string& name)
91    {
92        this->guiName_ = name;
93        if (this->getOwner())
94        {
95            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(this->getOwner());
96            if (entity)
97                GUIManager::getInstance().setPlayer(name, entity->getPlayer()); //Set Player is going to be NULL, so it needs to be set in changedVisibility() as well.
98        }
99    }
100
101    void GUIOverlay::changedOwner()
102    {
103        SUPER(GUIOverlay, changedOwner);
104        if (!this->getGUIName().empty())
105            this->setGUIName(this->getGUIName());
106    }
107}
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