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source: code/branches/gamestates3/src/modules/overlays/GUIOverlay.h @ 10240

Last change on this file since 10240 was 6753, checked in by rgrieder, 15 years ago

Some more hackery for the PlayerInfo↔GUIOverlay relation.
Seems to work now mostly. But I still get a segfault when I pick up the red one and the PickupInventory doesn't disappear with the "Back" button.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GUIOverlay_H__
30#define _GUIOverlay_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <string>
35#include "overlays/OrxonoxOverlay.h"
36
37namespace orxonox
38{
39    class _OverlaysExport GUIOverlay : public OrxonoxOverlay
40    {
41        public:
42
43            GUIOverlay(BaseObject* creator);
44            virtual ~GUIOverlay();
45
46            virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
47
48            void setGUIName(const std::string& name);
49            inline const std::string& getGUIName() const { return this->guiName_; }
50
51            virtual void changedVisibility();
52            virtual void changedOwner();
53
54        private:
55            std::string guiName_;
56    };
57}
58
59#endif
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