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source: code/branches/gamestates3/src/modules/pong/PongBall.h @ 10422

Last change on this file since 10422 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBall_H__
30#define _PongBall_H__
31
32#include "pong/PongPrereqs.h"
33
34#include "util/Math.h"
35#include "worldentities/MovableEntity.h"
36
37namespace orxonox
38{
39    class _PongExport PongBall : public MovableEntity
40    {
41        public:
42            PongBall(BaseObject* creator);
43            virtual ~PongBall();
44
45            virtual void tick(float dt);
46
47            void registerVariables();
48
49            void setFieldDimension(float width, float height)
50                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
51            void setFieldDimension(const Vector2& dimension)
52                { this->setFieldDimension(dimension.x, dimension.y); }
53            Vector2 getFieldDimension() const
54                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
55
56            void setSpeed(float speed);
57            float getSpeed() const
58                { return this->speed_; }
59
60            void setAccelerationFactor(float factor)
61                { this->accelerationFactor_ = factor; }
62            float getAccelerationFactor() const
63                { return this->accelerationFactor_; }
64
65            void setBatLength(float batlength)
66                { this->batlength_ = batlength; }
67            float getBatLength() const
68                { return this->batlength_; }
69
70            void setBats(PongBat** bats);
71            void applyBats();
72
73            static const float MAX_REL_Z_VELOCITY;
74
75        private:
76            float fieldWidth_;
77            float fieldHeight_;
78            float speed_;
79            float accelerationFactor_;
80            float batlength_;
81            PongBat** bat_;
82            unsigned int* batID_;
83            float relMercyOffset_;
84    };
85}
86
87#endif /* _PongBall_H__ */
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