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source: code/branches/gamestates3/src/modules/questsystem/AddReward.cc @ 9343

Last change on this file since 9343 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddReward class.
32*/
33
34#include "AddReward.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "interfaces/Rewardable.h"
39
40namespace orxonox
41{
42    CreateFactory(AddReward);
43
44    /**
45    @brief
46        Constructor. Registers the object.
47    */
48    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
49    {
50        RegisterObject(AddReward);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    AddReward::~AddReward()
58    {
59    }
60
61    /**
62        Method for creating a AddReward object through XML.
63    */
64    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(AddReward, XMLPort, xmlelement, mode);
67
68        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
69
70        COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
71    }
72
73    /**
74    @brief
75        Returns the Rewardable object at the given index.
76    @param index
77        The index.
78    @return
79        Returns a pointer to the Rewardable object at the given index.
80    */
81    const Rewardable* AddReward::getRewardables(unsigned int index) const
82    {
83        int i = index;
84        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
85        {
86            if(i == 0)
87            {
88               return *reward;
89            }
90            i--;
91        }
92        return NULL;
93    }
94
95    /**
96    @brief
97        Invokes the QuestEffect.
98    @param player
99        The player.
100    @return
101        Returns true if the QuestEffect was invoked successfully.
102    */
103    bool AddReward::invoke(PlayerInfo* player)
104    {
105        COUT(3) << "AddReward on player: " << player << " ." << std::endl;
106
107        bool check = true;
108        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
109        {
110            check = check && (*reward)->reward(player);
111        }
112
113        COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl;
114
115        return check;
116    }
117
118}
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