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source: code/branches/gamestates3/src/modules/questsystem/QuestDescription.cc @ 10378

Last change on this file since 10378 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestDescription class.
32*/
33
34
35#include "QuestDescription.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "QuestNotification.h"
40
41namespace orxonox
42{
43    CreateFactory(QuestDescription);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
50    {
51        RegisterObject(QuestDescription);
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    QuestDescription::~QuestDescription()
59    {
60
61    }
62
63    /**
64    @brief
65        Method for creating a QuestDescription object through XML.
66    */
67    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestDescription, XMLPort, xmlelement, mode);
70
71        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
72        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
73        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
74        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
75
76        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
77    }
78
79    /**
80    @brief
81        This method is a helper for sending QuestDescriptions as Notifications.
82    @param item
83        The item the QuestDescription is for.
84    @param status
85        The status the QuestDescription us for.
86    @return
87        Returns true if successful.
88    @todo
89        Make sure the messages meet the conditions.
90    */
91    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
92    {
93        std::string message;
94        if(item == "hint")
95        {
96            message = "You received a hint: '" + this->title_ + '\'';
97        }
98        else if(item == "quest")
99        {
100            if(status == "start")
101            {
102                message = "You received a new quest: '" + this->title_ + '\'';
103            }
104            else if(status == "fail")
105            {
106                message = "You failed the quest: '" + this->title_ + '\'';
107            }
108            else if(status == "complete")
109            {
110                message = "You successfully completed the quest: '" + this->title_ + '\'';
111            }
112            else
113            {
114                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
115                return false;
116            }
117        }
118        else
119        {
120            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
121            return false;
122        }
123
124        QuestNotification* notification = new QuestNotification(message);
125        notification->send();
126        return true;
127    }
128
129
130}
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