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source: code/branches/gamestates3/src/modules/weapons/WeaponsPrereqs.h @ 10378

Last change on this file since 10378 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the weapons module
33*/
34
35#ifndef _WeaponsPrereqs_H__
36#define _WeaponsPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "OrxonoxPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef WEAPONS_SHARED_BUILD
47#    define _WeaponsExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _WeaponsExport
51#    else
52#      define _WeaponsExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _WeaponsExport  __attribute__ ((visibility("default")))
57#else
58#  define _WeaponsExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class MuzzleFlash;
68
69    // munitions
70    class FusionMunition;
71    class LaserMunition;
72    class ReplenishingMunition;
73
74    // projectiles
75    class BillboardProjectile;
76    class LightningGunProjectile;
77    class ParticleProjectile;
78    class Projectile;
79
80    // weaponmodes
81    class EnergyDrink;
82    class FusionFire;
83    class HsW01;
84    class LaserFire;
85    class LightningGun;
86}
87
88#endif /* _WeaponsPrereqs_H__ */
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