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source: code/branches/gamestates3/src/orxonox/LevelManager.h @ 10256

Last change on this file since 10256 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <list>
36#include <string>
37
38#include "util/Singleton.h"
39#include "core/OrxonoxClass.h"
40
41// tolua_begin
42namespace orxonox
43{
44    class _OrxonoxExport LevelManager
45    // tolua_end
46        : public Singleton<LevelManager>, public OrxonoxClass
47    { // tolua_export
48            friend class Singleton<LevelManager>;
49        public:
50            LevelManager();
51            virtual ~LevelManager();
52
53            void setConfigValues();
54
55            void requestActivity(Level* level);
56            void releaseActivity(Level* level);
57            Level* getActiveLevel();
58
59            void setDefaultLevel(const std::string& levelName); //tolua_export
60            const std::string& getDefaultLevel() const; //tolua_export
61            void compileAvailableLevelList(); //tolua_export
62            const std::string& getAvailableLevelListItem(unsigned int index) const; //tolua_export
63
64            static LevelManager& getInstance()    { return Singleton<LevelManager>::getInstance(); } // tolua_export
65
66        private:
67            LevelManager(const LevelManager&);
68
69            void activateNextLevel();
70
71            std::list<Level*> levels_s;
72            std::vector<std::string> availableLevels_;
73
74            // config values
75            std::string defaultLevelName_;
76
77            static LevelManager* singletonPtr_s;
78    }; // tolua_export
79} // tolua_export
80
81#endif /* _LevelManager_H__ */
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