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source: code/branches/gamestates3/src/orxonox/graphics/Camera.cc @ 10169

Last change on this file since 10169 was 6501, checked in by rgrieder, 15 years ago

Ensured OGRE v1.7 "Cthugha" code compatibility. Does not yet seem to run run though.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "Camera.h"
30
31#include <algorithm>
32#include <OgreCamera.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35
36#include "util/Exception.h"
37#include "util/StringUtils.h"
38#include "core/CoreIncludes.h"
39#include "core/ConfigValueIncludes.h"
40#include "core/GameMode.h"
41#include "core/GUIManager.h"
42#include "Scene.h"
43#include "CameraManager.h"
44#include "sound/SoundManager.h"
45
46namespace orxonox
47{
48    CreateFactory(Camera);
49
50    Camera::Camera(BaseObject* creator) : StaticEntity(creator)
51    {
52        RegisterObject(Camera);
53
54        if (!GameMode::showsGraphics())
55            ThrowException(AbortLoading, "Can't create Camera, no graphics.");
56        if (!this->getScene())
57            ThrowException(AbortLoading, "Can't create Camera, no scene.");
58        if (!this->getScene()->getSceneManager())
59            ThrowException(AbortLoading, "Can't create Camera, no scene-manager given.");
60        if (!this->getScene()->getRootSceneNode())
61            ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given.");
62
63        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
64        static_cast<Ogre::MovableObject*>(this->camera_)->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this)));
65        this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
66        this->attachNode(this->cameraNode_);
67        this->cameraNode_->attachObject(this->camera_);
68
69        this->bHasFocus_ = false;
70        this->bDrag_ = false;
71        this->nearClipDistance_ = 1;
72        this->lastDtLagged_ = false;
73
74        this->setSyncMode(0x0);
75
76        this->setConfigValues();
77        this->configvaluecallback_changedNearClipDistance();
78    }
79
80    Camera::~Camera()
81    {
82        if (this->isInitialized())
83        {
84            if (GUIManager::getInstance().getCamera() == this->camera_)
85                GUIManager::getInstance().setCamera(NULL);
86            this->releaseFocus();
87
88            this->cameraNode_->detachAllObjects();
89            this->getScene()->getSceneManager()->destroyCamera(this->camera_);
90
91            if (this->bDrag_)
92                this->detachNode(this->cameraNode_);
93
94            if (this->getScene()->getSceneManager())
95                this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName());
96        }
97    }
98
99    void Camera::setConfigValues()
100    {
101        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
102    }
103
104    void Camera::configvaluecallback_changedNearClipDistance()
105    {
106        this->camera_->setNearClipDistance(this->nearClipDistance_);
107    }
108
109    void Camera::tick(float dt)
110    {
111        SUPER(Camera, tick, dt);
112
113        if (this->bDrag_)
114        {
115            // this stuff here may need some adjustments
116            float poscoeff = 15.0f * dt / this->getTimeFactor();
117            float anglecoeff = 7.0f * dt / this->getTimeFactor();
118            // Only clamp if fps rate is actually falling. Occasional high dts should
119            // not be clamped to reducing lagging effects.
120            if (poscoeff > 1.0f)
121            {
122                if (this->lastDtLagged_)
123                    poscoeff = 1.0f;
124                else
125                    this->lastDtLagged_ = true;
126            }
127            else
128                this->lastDtLagged_ = false;
129
130            if (anglecoeff > 1.0f)
131            {
132                if (this->lastDtLagged_)
133                    anglecoeff = 1.0f;
134                else
135                    this->lastDtLagged_ = true;
136            }
137            else
138                this->lastDtLagged_ = false;
139
140            Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition();
141            this->cameraNode_->translate(poscoeff * offset);
142
143            this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true));
144        }
145
146        // Update sound listener transformation
147        if (GameMode::playsSound() && this->bHasFocus_)
148        {
149            SoundManager::getInstance().setListenerPosition(this->getWorldPosition());
150            SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation());
151        }
152    }
153
154    void Camera::requestFocus()
155    {
156        CameraManager::getInstance().requestFocus(this);
157    }
158
159    void Camera::releaseFocus()
160    {
161        CameraManager::getInstance().releaseFocus(this);
162    }
163
164    /**
165        what to do when camera loses focus (do not request focus in this function!!)
166        this is called by the CameraManager singleton class to notify the camera
167    */
168    void Camera::removeFocus()
169    {
170        this->bHasFocus_ = false;
171    }
172
173    void Camera::setFocus()
174    {
175        this->bHasFocus_ = true;
176        CameraManager::getInstance().useCamera(this->camera_);
177    }
178
179    void Camera::setDrag(bool bDrag)
180    {
181        if (bDrag != this->bDrag_)
182        {
183            this->bDrag_ = bDrag;
184
185            if (!bDrag)
186            {
187                this->attachNode(this->cameraNode_);
188                this->cameraNode_->setPosition(Vector3::ZERO);
189                this->cameraNode_->setOrientation(Quaternion::IDENTITY);
190            }
191            else
192            {
193                this->detachNode(this->cameraNode_);
194                this->cameraNode_->setPosition(this->getWorldPosition());
195                this->cameraNode_->setOrientation(this->getWorldOrientation());
196            }
197        }
198    }
199}
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