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source: code/branches/gamestates3/src/orxonox/interfaces/PlayerTrigger.h @ 10422

Last change on this file since 10422 was 5936, checked in by dafrick, 15 years ago

Updated documentation in PlayerTrigger.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32    Definition of the PlayerTrigger class.
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39#include "core/OrxonoxClass.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        A PlayerTrigger is a trigger which is normally triggered by Pawns and can as such return a pointer to the Pawn which triggered it.
46    @author
47        Damian 'Mozork' Frick
48    */
49    class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass
50    {
51    public:
52        PlayerTrigger();
53        virtual ~PlayerTrigger() {}
54
55        /**
56        @brief Returns the player that triggered the PlayerTrigger.
57        @return Returns a pointer to the Pawn that triggered the PlayerTrigger.
58        */
59        inline Pawn* getTriggeringPlayer(void) const
60            { return this->player_; }
61
62        /**
63        @brief Checks whether the PlayerTrigger normally returns a Pawn.
64        @return Returns true if the PlayerTrigger normally returns a Pawn.
65        */
66        inline bool isForPlayer(void) const
67           { return this->isForPlayer_; }
68
69    protected:
70        /**
71        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
72        @param player A pointer to the Pawn that triggered the PlayerTrigger.
73        */
74        inline void setTriggeringPlayer(Pawn* player)
75           { this->player_ = player; }
76
77            /**
78            @brief Set whether the PlayerTrigger normally is triggered by Pawns.
79            @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not.
80            */
81        inline void setForPlayer(bool isForPlayer)
82           { this->isForPlayer_ = isForPlayer; }
83
84    private:
85        Pawn* player_; //!< The player that triggered the PlayerTrigger.
86        bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns.
87
88    };
89
90}
91
92#endif /* _PlayerTrigger_H__ */
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