[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[6417] | 24 | * Reto Grieder |
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[2254] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "MultiStateEngine.h" |
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| 31 | |
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[6417] | 32 | extern "C" { |
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| 33 | #include <lua.h> |
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| 34 | } |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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[3196] | 37 | #include "core/CoreIncludes.h" |
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[2896] | 38 | #include "core/GameMode.h" |
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[6417] | 39 | #include "core/LuaState.h" |
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[2254] | 40 | #include "core/XMLPort.h" |
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[6417] | 41 | #include "worldentities/EffectContainer.h" |
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[5735] | 42 | #include "worldentities/pawns/SpaceShip.h" |
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[6417] | 43 | #include "sound/WorldSound.h" |
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[2254] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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[6417] | 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; |
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| 48 | static const float MAX_VELOCITY_NORMAL = 111; |
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| 49 | static const float MAX_VELOCITY_BOOST = 221; |
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[2254] | 50 | |
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| 51 | CreateFactory(MultiStateEngine); |
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| 52 | |
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| 53 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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| 54 | { |
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| 55 | RegisterObject(MultiStateEngine); |
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| 56 | |
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[6417] | 57 | if (GameMode::isMaster()) |
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| 58 | { |
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| 59 | this->defEngineSndNormal_ = new WorldSound(this); |
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| 60 | this->defEngineSndBoost_ = new WorldSound(this); |
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| 61 | this->defEngineSndNormal_->setLooping(true); |
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| 62 | this->defEngineSndBoost_->setLooping(true); |
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[6774] | 63 | this->lua_ = new LuaState(false); |
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[6417] | 64 | } |
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| 65 | else |
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| 66 | { |
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| 67 | this->defEngineSndBoost_ = 0; |
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| 68 | this->defEngineSndNormal_ = 0; |
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| 69 | this->lua_ = 0; |
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| 70 | } |
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[2254] | 71 | this->state_ = 0; |
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[6417] | 72 | this->oldState_ = 0; |
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[2254] | 73 | |
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[6417] | 74 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2254] | 75 | this->registerVariables(); |
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| 76 | } |
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| 77 | |
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| 78 | MultiStateEngine::~MultiStateEngine() |
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| 79 | { |
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[6417] | 80 | if (this->isInitialized()) |
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[2254] | 81 | { |
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[6417] | 82 | if (!this->getShip()) |
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| 83 | { |
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| 84 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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| 85 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 86 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) |
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| 87 | (*it2)->destroy(); |
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| 88 | if (this->defEngineSndNormal_) |
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| 89 | this->defEngineSndNormal_->destroy(); |
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| 90 | if (this->defEngineSndBoost_) |
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| 91 | this->defEngineSndBoost_->destroy(); |
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| 92 | } |
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| 93 | if (this->lua_) |
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| 94 | delete this->lua_; |
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[2254] | 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 99 | { |
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| 100 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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[6417] | 101 | XMLPortObject(MultiStateEngine, EffectContainer, "", addEffectContainer, getEffectContainer, xmlelement, mode); |
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| 102 | XMLPortParam(MultiStateEngine, "defEngineSndNormal", setDefEngSndNormal, getDefEngSndNormal, xmlelement, mode); |
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| 103 | XMLPortParam(MultiStateEngine, "defEngineSndBoost", setDefEngSndBoost, getDefEngSndBoost, xmlelement, mode); |
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[2254] | 104 | } |
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| 105 | |
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| 106 | void MultiStateEngine::registerVariables() |
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| 107 | { |
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[3280] | 108 | registerVariable(this->state_, VariableDirection::ToServer); |
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[2254] | 109 | } |
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| 110 | |
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| 111 | void MultiStateEngine::tick(float dt) |
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| 112 | { |
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| 113 | if (this->getShip()) |
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| 114 | { |
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[6417] | 115 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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| 116 | |
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[2254] | 117 | if (this->getShip()->hasLocalController()) |
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| 118 | { |
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| 119 | const Vector3& direction = this->getDirection(); |
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[6417] | 120 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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[2254] | 121 | |
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[6417] | 122 | this->state_ = 0; |
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| 123 | if (this->getShip()->getBoost() && forward) |
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| 124 | this->state_ = Boost; |
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| 125 | else if (forward && !this->state_) // this->state_ == Boost |
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| 126 | this->state_ = Normal; |
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| 127 | else if (direction.z > 0.0 && velocity.z < 0.0) |
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| 128 | this->state_ = Brake; |
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[2254] | 129 | else |
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[6417] | 130 | this->state_ = Idle; |
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[6709] | 131 | |
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| 132 | if (this->state_ == Idle && this->getSpeedAdd() > 0) |
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| 133 | this->state_ = Normal; |
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[6417] | 134 | } |
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[2254] | 135 | |
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[6417] | 136 | if (GameMode::isMaster()) |
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| 137 | { |
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| 138 | int changes = this->state_ | this->oldState_; |
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[2254] | 139 | |
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[6417] | 140 | float pitch = velocity.length(); |
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| 141 | if (this->state_ & Normal) |
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| 142 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); |
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| 143 | if (this->state_ & Boost) |
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| 144 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); |
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[2254] | 145 | |
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[6417] | 146 | if (changes & Idle) |
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| 147 | { |
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| 148 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); |
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| 149 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); |
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| 150 | } |
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| 151 | if (changes & Normal) |
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| 152 | { |
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| 153 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); |
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| 154 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); |
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| 155 | if (this->state_ & Normal) |
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| 156 | defEngineSndNormal_->play(); |
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| 157 | else |
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| 158 | defEngineSndNormal_->stop(); |
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| 159 | } |
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| 160 | if (changes & Brake) |
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| 161 | { |
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| 162 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); |
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| 163 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); |
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| 164 | } |
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| 165 | if (changes & Boost) |
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| 166 | { |
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| 167 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); |
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| 168 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); |
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| 169 | if (this->state_ & Boost) |
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| 170 | defEngineSndBoost_->play(); |
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| 171 | else |
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| 172 | defEngineSndBoost_->stop(); |
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| 173 | } |
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[2254] | 174 | |
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[6417] | 175 | this->oldState_ = this->state_; |
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| 176 | |
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| 177 | // Update all effect conditions |
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| 178 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 179 | (*it)->updateCondition(); |
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[2254] | 180 | } |
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| 181 | } |
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| 182 | |
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[2809] | 183 | SUPER(MultiStateEngine, tick, dt); |
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[2254] | 184 | } |
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| 185 | |
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| 186 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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| 187 | { |
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| 188 | Engine::addToSpaceShip(ship); |
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| 189 | |
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| 190 | if (!ship) |
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| 191 | return; |
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| 192 | |
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[6417] | 193 | if( this->defEngineSndNormal_ ) |
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| 194 | this->getShip()->attach(defEngineSndNormal_); |
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| 195 | if( this->defEngineSndBoost_ ) |
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| 196 | this->getShip()->attach(defEngineSndBoost_); |
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[2254] | 197 | |
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[6417] | 198 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 199 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) |
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| 200 | this->getShip()->attach(*it2); |
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[2254] | 201 | } |
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| 202 | |
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[6417] | 203 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) |
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[2254] | 204 | { |
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[6417] | 205 | if (effect == NULL) |
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| 206 | return; |
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| 207 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); |
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| 208 | this->effectContainers_.push_back(effect); |
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[2254] | 209 | if (this->getShip()) |
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[6417] | 210 | { |
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| 211 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) |
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| 212 | this->getShip()->attach(*it); |
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| 213 | } |
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[2254] | 214 | } |
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| 215 | |
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[6417] | 216 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const |
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[2254] | 217 | { |
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| 218 | unsigned int i = 0; |
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[6417] | 219 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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[2254] | 220 | { |
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| 221 | if (i == index) |
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| 222 | return (*it); |
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| 223 | } |
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[6417] | 224 | return NULL; |
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[2254] | 225 | } |
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| 226 | |
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[6417] | 227 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) |
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[2254] | 228 | { |
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[6417] | 229 | if( defEngineSndNormal_ ) |
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| 230 | defEngineSndNormal_->setSource(engineSound); |
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| 231 | else |
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| 232 | assert(0); // This should never happen, because soundpointer is only available on master |
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[2254] | 233 | } |
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| 234 | |
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[6417] | 235 | const std::string& MultiStateEngine::getDefEngSndNormal() |
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[2254] | 236 | { |
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[6417] | 237 | if( defEngineSndNormal_ ) |
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| 238 | return defEngineSndNormal_->getSource(); |
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| 239 | else |
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| 240 | assert(0); |
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| 241 | return BLANKSTRING; |
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[2254] | 242 | } |
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| 243 | |
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[6417] | 244 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) |
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[2254] | 245 | { |
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[6417] | 246 | if( defEngineSndBoost_ ) |
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| 247 | defEngineSndBoost_->setSource(engineSound); |
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| 248 | else |
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| 249 | assert(0); |
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[2254] | 250 | } |
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[6417] | 251 | |
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| 252 | const std::string& MultiStateEngine::getDefEngSndBoost() |
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| 253 | { |
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| 254 | if( this->defEngineSndBoost_ ) |
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| 255 | return defEngineSndBoost_->getSource(); |
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| 256 | else |
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| 257 | assert(0); |
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| 258 | return BLANKSTRING; |
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| 259 | } |
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[2254] | 260 | } |
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