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source: code/branches/gamestates3/src/orxonox/items/MultiStateEngine.h @ 8016

Last change on this file since 8016 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _MultiStateEngine_H__
31#define _MultiStateEngine_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <vector>
36#include "Engine.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport MultiStateEngine : public Engine
41    {
42        public:
43            enum EngineState
44            {
45                Idle    = 1,
46                Normal  = 2,
47                Brake   = 4,
48                Boost   = 8
49            };
50
51            MultiStateEngine(BaseObject* creator);
52            virtual ~MultiStateEngine();
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            void registerVariables();
56
57            virtual void tick(float dt);
58
59            virtual void addToSpaceShip(SpaceShip* ship);
60
61            void addEffectContainer(EffectContainer* effect);
62            EffectContainer* getEffectContainer(unsigned int index) const;
63
64            void setDefEngSndNormal(const std::string& engineSound);
65            const std::string& getDefEngSndNormal();
66            void setDefEngSndBoost(const std::string& engineSound);
67            const std::string& getDefEngSndBoost();
68
69        private:
70            int state_;
71            int oldState_;
72            LuaState* lua_;
73            std::vector<EffectContainer*> effectContainers_;
74            WorldSound* defEngineSndNormal_;
75            WorldSound* defEngineSndBoost_;
76    };
77}
78
79#endif /* _MultiStateEngine_H__ */
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