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source: code/branches/gamestates3/src/orxonox/overlays/GUISheet.h @ 10240

Last change on this file since 10240 was 6746, checked in by rgrieder, 15 years ago

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GUISheet_H__
30#define _GUISheet_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "core/BaseObject.h"
36
37namespace orxonox
38{
39    //! Simple XML loadable interface to the otherwise Lua coded GUI framework.
40    class _OrxonoxExport GUISheet : public BaseObject
41    {
42    public:
43        GUISheet(BaseObject* creator);
44        ~GUISheet();
45
46        void XMLPort(Element& xmlElement, XMLPort::Mode mode);
47
48        void show();
49        void hide();
50
51        void setSheetName(const std::string& name);
52        inline const std::string& getSheetName() const
53            { return this->sheetName_; }
54
55        inline void setShowOnLoad(bool bShow)
56            { this->bShowOnLoad_ = bShow; }
57        inline bool getShowOnLoad() const
58            { return this->bShowOnLoad_; }
59
60        void setPreviousHiding(bool bHide);
61        inline bool getPreviousHiding() const
62            { return this->bHidePrevious_; }
63
64        void setBackgroundImage(const std::string& image)
65            { this->backgroundImage_ = image; }
66        inline const std::string& getBackgroundImage() const
67            { return this->backgroundImage_; }
68
69    private:
70        std::string sheetName_;
71        bool bShowOnLoad_;
72        bool bHidePrevious_;
73        bool bHidePreviousSet_;
74        std::string backgroundImage_;
75  };
76}
77
78#endif /* _GUISheet_H__ */
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