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source: code/branches/gamestates3/src/orxonox/sound/SoundStreamer.h @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *
26 */
27
28#ifndef _SoundStreamer_H__
29#define _SoundStreamer_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include <string>
34#include <OgreDataStream.h>
35#include "core/CorePrereqs.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport SoundStreamer // class for stream threads
40    {
41    public:
42        void operator()(ALuint audioSource, DataStreamPtr dataStream);
43    };
44}
45
46#endif /* _SoundStreamer_H__ */
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