/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of the BaseObject class. */ #include "BaseObject.h" #include "tinyxml/tinyxml.h" #include "CoreIncludes.h" #include "XMLPort.h" #include "Level.h" namespace orxonox { CreateFactory(BaseObject); /** @brief Constructor: Registers the object in the BaseObject-list. */ BaseObject::BaseObject() : bInitialized_(false) { RegisterRootObject(BaseObject); this->bInitialized_ = true; this->bActive_ = true; this->bVisible_ = true; this->level_ = 0; this->namespace_ = 0; } /** @brief Destructor */ BaseObject::~BaseObject() { } /** @brief load general xml paramters */ void BaseObject::loadParams(TiXmlElement* xmlElem) { if (xmlElem->Attribute("name")) { this->setName(xmlElem->Attribute("name")); } } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) { XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode); } /** @brief Returns the levelfile that loaded this object. @return The levelfile */ const std::string& BaseObject::getLevelfile() const { return this->level_->getFile(); } }