1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file BaseObject.h |
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31 | @brief Definition of the BaseObject class. |
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32 | |
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33 | The BaseObject is the parent of all classes representing an instance in the game. |
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34 | */ |
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35 | |
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36 | #ifndef _BaseObject_H__ |
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37 | #define _BaseObject_H__ |
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38 | |
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39 | #include "CorePrereqs.h" |
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40 | |
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41 | #include "util/XMLIncludes.h" |
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42 | #include "OrxonoxClass.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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47 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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48 | { |
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49 | friend class WorldEntity; |
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50 | |
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51 | public: |
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52 | BaseObject(); |
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53 | virtual ~BaseObject(); |
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54 | virtual void loadParams(TiXmlElement* xmlElem); |
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55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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56 | |
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57 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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58 | bool isInitialized() const { return this->bInitialized_; } |
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59 | |
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60 | /** @brief Sets the name of the object. @param name The name */ |
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61 | void setName(const std::string& name) { this->name_ = name; this->changedName(); } |
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62 | /** @brief Returns the name of the object. @return The name */ |
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63 | const std::string& getName() const { return this->name_; } |
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64 | /** @brief This function gets called if the name of the object changes. */ |
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65 | virtual void changedName() {} |
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66 | |
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67 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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68 | void setActivity(bool bActive) { this->bActive_ = bActive; this->changedActivity(); } |
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69 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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70 | bool isActive() const { return this->bActive_; } |
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71 | /** @brief This function gets called if the activity of the object changes. */ |
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72 | virtual void changedActivity() {} |
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73 | |
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74 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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75 | void setVisibility(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); } |
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76 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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77 | bool isVisible() const { return this->bVisible_; } |
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78 | /** @brief This function gets called if the visibility of the object changes. */ |
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79 | virtual void changedVisibility() {} |
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80 | |
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81 | /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */ |
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82 | void setLevel(const Level* level) { this->level_ = level; } |
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83 | /** @brief Returns a pointer to the level that loaded this object. @return The level */ |
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84 | const Level* getLevel() const { return this->level_; } |
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85 | const std::string& getLevelfile() const; |
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86 | |
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87 | virtual void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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88 | Namespace* getNamespace() const { return this->namespace_; } |
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89 | |
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90 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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91 | void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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92 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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93 | const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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94 | |
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95 | private: |
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96 | std::string name_; //!< The name of the object |
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97 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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98 | bool bActive_; //!< True = the object is active |
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99 | bool bVisible_; //!< True = the object is visible |
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100 | const Level* level_; //!< The level that loaded this object |
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101 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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102 | Namespace* namespace_; |
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103 | }; |
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104 | } |
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105 | |
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106 | #endif /* _BaseObject_H__ */ |
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