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source: code/branches/ggz/src/audio/AudioBuffer.h @ 3374

Last change on this file since 3374 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioBuffer_H__
30#define _AudioBuffer_H__
31
32#include "AudioPrereqs.h"
33
34#include <string>
35#include <al.h>
36
37namespace orxonox
38{
39    class _AudioExport AudioBuffer
40    {
41    public:
42        AudioBuffer(std::string filename);
43        ~AudioBuffer();
44
45    private:
46        // Buffers hold sound data.
47        ALuint buffer;
48        // Identifier
49        std::string name;
50        // True if AL was able to load data
51        ALboolean loaded;
52
53        ALenum format;
54        ALsizei size;
55        ALvoid* data;
56        ALsizei freq;
57        ALboolean loop;
58    };
59}
60
61#endif /* _AudioBuffer_H__ */
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