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source: code/branches/ggz/src/orxonox/CMakeLists.txt @ 2949

Last change on this file since 2949 was 2889, checked in by adrfried, 16 years ago

FDWatcher and GGZClient Objects introduced

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[2889]22  GGZClient.cc
[1505]23  GraphicsEngine.cc
[2087]24  LevelManager.cc
[1505]25  Main.cc
[2662]26  PawnManager.cc
[2171]27  PlayerManager.cc
[1505]28)
[2710]29ADD_SUBDIRECTORY(gamestates)
30ADD_SUBDIRECTORY(gui)
31ADD_SUBDIRECTORY(objects)
32ADD_SUBDIRECTORY(overlays)
33ADD_SUBDIRECTORY(tools)
34GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
35SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]36
[2710]37GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
38GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
[2129]39
[2710]40# Not using precompiled header files: Avoid dependencies
41INCLUDE_DIRECTORIES(pch/nopch)
[2087]42
[2710]43ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
44GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
45GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
46SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]47
[2710]48TARGET_LINK_LIBRARIES(orxonox
49  ${OGRE_LIBRARY}
50  ${CEGUI_LIBRARY}
51  ${LUA_LIBRARIES}
52  ${CEGUILUA_LIBRARY}
53  ${Boost_SYSTEM_LIBRARY}
[2889]54  ${GGZMOD_LIBRARIES}
[2710]55  ogreceguirenderer_orxonox
56  tinyxml++_orxonox
57  tolua++_orxonox
58  bullet_orxonox
[1505]59  util
60  core
61  network
[2710]62  #audio
[1505]63)
64
[2710]65ORXONOX_INSTALL(orxonox)
66
67
68# When using Visual Studio we want to use the output directory as working
69# directory and we also want to specify where the external dlls
70# (lua, ogre, etc.) are. The problem hereby is that these information cannot
71# be specified in CMake because they are not stored in the actual project file.
72# This workaround will create a configured *.vcproj.user file that holds the
73# right values. When starting the solution for the first time,
74# these get written to the *vcproj.yourPCname.yourname.user
75IF(MSVC)
76  IF(CMAKE_CL_64)
77    SET(MSVC_PLATFORM "x64")
78  ELSE()
79    SET(MSVC_PLATFORM "Win32")
80  ENDIF()
81  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
82         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
83  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
84ENDIF(MSVC)
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