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source: code/branches/ggz/src/orxonox/CMakeLists.txt @ 4073

Last change on this file since 4073 was 3000, checked in by adrfried, 16 years ago

some ggz things

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[1505]22  GraphicsEngine.cc
[2087]23  LevelManager.cc
[1505]24  Main.cc
[2662]25  PawnManager.cc
[2171]26  PlayerManager.cc
[1505]27)
[3000]28IF(GGZMOD_FOUND)
29        ADD_SOURCE_FILES(ORXONOX_SRC_FILES GGZClient.cc)
30ENDIF(GGZMOD_FOUND)
[2710]31ADD_SUBDIRECTORY(gamestates)
32ADD_SUBDIRECTORY(gui)
33ADD_SUBDIRECTORY(objects)
34ADD_SUBDIRECTORY(overlays)
35ADD_SUBDIRECTORY(tools)
36GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
37SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]38
[2710]39GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
40GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
[2129]41
[2710]42# Not using precompiled header files: Avoid dependencies
43INCLUDE_DIRECTORIES(pch/nopch)
[2087]44
[2710]45ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
46GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
47GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
48SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]49
[2710]50TARGET_LINK_LIBRARIES(orxonox
51  ${OGRE_LIBRARY}
52  ${CEGUI_LIBRARY}
53  ${LUA_LIBRARIES}
54  ${CEGUILUA_LIBRARY}
55  ${Boost_SYSTEM_LIBRARY}
[2889]56  ${GGZMOD_LIBRARIES}
[2710]57  ogreceguirenderer_orxonox
58  tinyxml++_orxonox
59  tolua++_orxonox
60  bullet_orxonox
[1505]61  util
62  core
63  network
[2710]64  #audio
[1505]65)
66
[2710]67ORXONOX_INSTALL(orxonox)
68
69
70# When using Visual Studio we want to use the output directory as working
71# directory and we also want to specify where the external dlls
72# (lua, ogre, etc.) are. The problem hereby is that these information cannot
73# be specified in CMake because they are not stored in the actual project file.
74# This workaround will create a configured *.vcproj.user file that holds the
75# right values. When starting the solution for the first time,
76# these get written to the *vcproj.yourPCname.yourname.user
77IF(MSVC)
78  IF(CMAKE_CL_64)
79    SET(MSVC_PLATFORM "x64")
80  ELSE()
81    SET(MSVC_PLATFORM "Win32")
82  ENDIF()
83  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
84         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
85  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
86ENDIF(MSVC)
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