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source: code/branches/ggz/src/orxonox/Main.cc @ 3374

Last change on this file since 3374 was 2716, checked in by rgrieder, 16 years ago

Bug fix in initialisation order.

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
31 @file
32 @brief Entry point of the program.
33  */
34
35#include "OrxonoxStableHeaders.h"
36
37#include <exception>
38#include <cassert>
39
40#include "OrxonoxConfig.h"
41#include "util/Debug.h"
42#include "util/SignalHandler.h"
43#include "core/ConfigFileManager.h"
44#include "core/CommandLine.h"
45#include "core/CommandExecutor.h"
46#include "core/Identifier.h"
47#include "core/Core.h"
48#include "core/Language.h"
49
50#include "gamestates/GSRoot.h"
51#include "gamestates/GSGraphics.h"
52#include "gamestates/GSStandalone.h"
53#include "gamestates/GSServer.h"
54#include "gamestates/GSClient.h"
55#include "gamestates/GSDedicated.h"
56#include "gamestates/GSGUI.h"
57#include "gamestates/GSIOConsole.h"
58
59#ifdef ORXONOX_PLATFORM_APPLE
60#include <CoreFoundation/CoreFoundation.h>
61
62// This function will locate the path to our application on OS X,
63// unlike windows you can not rely on the curent working directory
64// for locating your configuration files and resources.
65             std::string macBundlePath()
66{
67    char path[1024];
68    CFBundleRef mainBundle = CFBundleGetMainBundle();
69    assert(mainBundle);
70
71    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
72    assert(mainBundleURL);
73
74    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
75    assert(cfStringRef);
76
77    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
78
79    CFRelease(mainBundleURL);
80    CFRelease(cfStringRef);
81
82    return std::string(path);
83}
84#endif
85
86
87SetCommandLineArgument(settingsFile, "orxonox.ini");
88SetCommandLineArgument(configFileDirectory, "");
89
90int main(int argc, char** argv)
91{
92    using namespace orxonox;
93
94    // Parse command line arguments
95    try
96    {
97        CommandLine::parseAll(argc, argv);
98    }
99    catch (ArgumentException& ex)
100    {
101        COUT(1) << ex.what() << std::endl;
102        COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
103    }
104
105    // Do this after parsing the command line to allow customisation
106    Core::postMainInitialisation();
107
108    // create a signal handler (only active for linux)
109    SignalHandler signalHandler;
110    signalHandler.doCatch(argv[0], Core::getLogPathString() + "orxonox_crash.log");
111
112    // Create the ConfigFileManager before creating the GameStates in order to have
113    // setConfigValues() in the constructor (required).
114    ConfigFileManager* configFileManager = new ConfigFileManager();
115    configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString());
116    // create the Core settings to configure the output level
117    Language* language = new Language();
118    Core*     core     = new Core();
119
120    // put GameStates in its own scope so we can destroy the identifiers at the end of main().
121    {
122        // create the gamestates
123        GSRoot root;
124        GSGraphics graphics;
125        GSStandalone standalone;
126        GSServer server;
127        GSClient client;
128        GSDedicated dedicated;
129        GSGUI gui;
130        GSIOConsole ioConsole;
131
132        // make the hierarchy
133        root.addChild(&graphics);
134        graphics.addChild(&standalone);
135        graphics.addChild(&server);
136        graphics.addChild(&client);
137        graphics.addChild(&gui);
138        root.addChild(&ioConsole);
139        root.addChild(&dedicated);
140
141        // Here happens the game
142        root.start();
143    }
144
145    // destroy singletons
146    delete core;
147    delete language;
148    delete configFileManager;
149
150    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
151    Identifier::destroyAllIdentifiers();
152    // destroy command line arguments
153    CommandLine::destroyAllArguments();
154    // Also delete external console command that don't belong to an Identifier
155    CommandExecutor::destroyExternalCommands();
156
157    return 0;
158}
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