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source: code/branches/ggz/src/orxonox/OrxonoxPrereqs.h @ 3109

Last change on this file since 3109 was 3107, checked in by adrfried, 15 years ago

some more work on ggzclient

  • Property svn:eol-style set to native
File size: 6.2 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
[1625]99    class GraphicsEngine;
[1755]100    class Settings;
[612]101
[1625]102    class RadarViewable;
103    class Radar;
104    class RadarListener;
[1024]105
[2087]106    class CameraManager;
107    class LevelManager;
[2662]108    class PawnManager;
[2171]109    class PlayerManager;
[2087]110
[1625]111    // objects
[2171]112    class Level;
[2087]113    class Scene;
114
[2095]115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
[2261]126    class QuestEffectBeacon;
[2095]127    class QuestHint;
128    class QuestItem;
[2662]129    class QuestListener;
[2095]130    class QuestManager;
131    class Rewardable;
132
[2087]133    class WorldEntity;
[2662]134    class StaticEntity;
135    class MobileEntity;
136    class ControllableEntity;
[2087]137    class MovableEntity;
138    class Sublevel;
139
140    class Model;
141    class Billboard;
142    class BlinkingBillboard;
[2662]143    class ExplosionChunk;
144    class FadingBillboard;
145    class GlobalShader;
[2087]146    class Light;
[1625]147    class Backlight;
[2087]148    class ParticleEmitter;
149    class ParticleSpawner;
150
[1625]151    class Camera;
[2087]152    class CameraPosition;
153    class SpawnPoint;
154
155    class Spectator;
156    class Pawn;
[1625]157    class SpaceShip;
[1552]158
[2662]159    class Item;
160    class Engine;
161    class MultiStateEngine;
162    class RotatingEngine;
163
[2087]164    class Trigger;
165    class DistanceTrigger;
166    class EventTrigger;
[2261]167    class PlayerTrigger;
[1024]168
[2096]169    class WeaponSystem;
170    class WeaponSet;
171    class WeaponSlot;
[2662]172    class WeaponPack;
[2096]173    class Weapon;
174    class Munition;
[2662]175    class LaserGun;
176    class LaserGunMunition;
[2096]177
[2087]178    class EventListener;
179    class EventDispatcher;
180    class EventTarget;
181
182    class Controller;
183    class HumanController;
[2662]184    class ArtificialController;
185    class AIController;
186    class ScriptController;
[2087]187
188    class Info;
189    class PlayerInfo;
190    class HumanPlayer;
[2662]191    class Bot;
192    class GametypeInfo;
[2087]193
194    class Gametype;
195
196    class Scores;
[2662]197    class CreateLines;
198    class Scoreboard;
199    class Stats;
[2087]200
[2662]201    // collision
202    class CollisionShape;
203    class SphereCollisionShape;
204    class CompoundCollisionShape;
205    class PlaneCollisionShape;
206    class WorldEntityCollisionShape;
207
[1625]208    // tools
209    class BillboardSet;
210    class Light;
211    class Mesh;
212    class ParticleInterface;
[2662]213    class Shader;
[1625]214    template <class T>
215    class Timer;
[612]216
[1625]217    // overlays
218    class BarColour;
219    class DebugFPSText;
220    class DebugRTRText;
221    class HUDBar;
222    class HUDNavigation;
223    class HUDRadar;
224    class HUDSpeedBar;
[2662]225    class HUDHealthBar;
[1625]226    class InGameConsole;
[2662]227    class Notification;
228    class NotificationManager;
229    class NotificationQueue;
[1625]230    class OrxonoxOverlay;
231    class OverlayGroup;
232    class OverlayText;
[2662]233    class GametypeStatus;
234    class CreateLines;
235    class Scoreboard;
[1755]236
[3107]237    // gui
[1755]238    class GUIManager;
239
240    // game states
241    class GSRoot;
242    class GSGraphics;
243    class GSIO;
244    class GSIOConsole;
245    class GSLevel;
246    class GSStandalone;
247    class GSServer;
248    class GSClient;
249    class GSGUI;
[3107]250
251    // GGZ
252    class GGZClient;
[1625]253}
[708]254
[1625]255namespace Ogre
256{
257    // some got forgotten in OgrePrerequisites
258    class BorderPanelOverlayElement;
259    class PanelOverlayElement;
260    class TextAreaOverlayElement;
[612]261}
262
[1755]263namespace CEGUI
264{
265    class LuaScriptModule;
266
267    class OgreCEGUIRenderer;
268    class OgreCEGUIResourceProvider;
269    class OgreCEGUITexture;
270}
271
[2662]272// Bullet Physics Engine
273
274class btTransform;
275class btVector3;
276
277class btRigidBody;
278class btCollisionObject;
279class btGhostObject;
280class btManifoldPoint;
281
282class btCollisionShape;
283class btSphereShape;
284class btCompoundShape;
285class btStaticPlaneShape;
286
287class btDiscreteDynamicsWorld;
288class bt32BitAxisSweep3;
289class btDefaultCollisionConfiguration;
290class btCollisionDispatcher;
291class btSequentialImpulseConstraintSolver;
292
293// lua
[1755]294struct lua_State;
295
[673]296#endif /* _OrxonoxPrereqs_H__ */
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