[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1505] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[682] | 23 | * Reto Grieder |
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[612] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[1024] | 30 | @file |
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| 31 | @brief Contains all the necessary forward declarations for all classes and structs. |
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| 32 | */ |
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[612] | 33 | |
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[673] | 34 | #ifndef _OrxonoxPrereqs_H__ |
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| 35 | #define _OrxonoxPrereqs_H__ |
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[612] | 36 | |
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[2710] | 37 | #include "OrxonoxConfig.h" |
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[612] | 38 | |
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[1024] | 39 | //----------------------------------------------------------------------- |
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| 40 | // Shared library settings |
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| 41 | //----------------------------------------------------------------------- |
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[2710] | 42 | #define ORXONOX_NO_EXPORTS // This is an executable that needs no exports |
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| 43 | #if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS)) |
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[1024] | 44 | # ifdef ORXONOX_SHARED_BUILD |
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| 45 | # define _OrxonoxExport __declspec(dllexport) |
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| 46 | # else |
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| 47 | # if defined( __MINGW32__ ) |
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| 48 | # define _OrxonoxExport |
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| 49 | # else |
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| 50 | # define _OrxonoxExport __declspec(dllimport) |
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| 51 | # endif |
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| 52 | # endif |
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| 53 | #elif defined ( ORXONOX_GCC_VISIBILITY ) |
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| 54 | # define _OrxonoxExport __attribute__ ((visibility("default"))) |
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| 55 | #else |
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| 56 | # define _OrxonoxExport |
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| 57 | #endif |
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[729] | 58 | |
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| 59 | //----------------------------------------------------------------------- |
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[1024] | 60 | // Forward declarations |
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| 61 | //----------------------------------------------------------------------- |
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[729] | 62 | |
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[1563] | 63 | namespace orxonox |
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| 64 | { |
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[1625] | 65 | namespace LODParticle |
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[1563] | 66 | { |
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[1625] | 67 | enum LOD |
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| 68 | { |
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| 69 | off = 0, |
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| 70 | low = 1, |
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| 71 | normal = 2, |
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| 72 | high = 3 |
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| 73 | }; |
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| 74 | } |
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[1563] | 75 | |
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[2662] | 76 | //put here all existing munitionTypes |
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| 77 | namespace MunitionType |
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| 78 | { |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | enum Enum |
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| 83 | { laserGunMunition }; |
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| 84 | } |
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| 85 | |
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| 86 | //put here all weapon fire modes. |
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| 87 | //they have to be added to Pawn and HumanController, too. |
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| 88 | namespace WeaponMode |
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| 89 | { |
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| 90 | enum Enum |
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| 91 | { |
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| 92 | fire = 0x1, |
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| 93 | altFire = 0x2, |
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| 94 | altFire2 = 0x4 |
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| 95 | }; |
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| 96 | } |
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| 97 | |
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| 98 | |
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[1625] | 99 | class GraphicsEngine; |
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[1755] | 100 | class Settings; |
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[612] | 101 | |
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[1625] | 102 | class RadarViewable; |
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| 103 | class Radar; |
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| 104 | class RadarListener; |
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[1024] | 105 | |
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[2087] | 106 | class CameraManager; |
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| 107 | class LevelManager; |
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[2662] | 108 | class PawnManager; |
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[2171] | 109 | class PlayerManager; |
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[2087] | 110 | |
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[1625] | 111 | // objects |
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[2171] | 112 | class Level; |
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[2087] | 113 | class Scene; |
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| 114 | |
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[2095] | 115 | class AddQuest; |
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| 116 | class AddQuestHint; |
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| 117 | class AddReward; |
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| 118 | class ChangeQuestStatus; |
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| 119 | class CompleteQuest; |
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| 120 | class FailQuest; |
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| 121 | class GlobalQuest; |
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| 122 | class LocalQuest; |
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| 123 | class Quest; |
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| 124 | class QuestDescription; |
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| 125 | class QuestEffect; |
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[2261] | 126 | class QuestEffectBeacon; |
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[2095] | 127 | class QuestHint; |
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| 128 | class QuestItem; |
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[2662] | 129 | class QuestListener; |
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[2095] | 130 | class QuestManager; |
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| 131 | class Rewardable; |
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| 132 | |
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[2087] | 133 | class WorldEntity; |
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[2662] | 134 | class StaticEntity; |
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| 135 | class MobileEntity; |
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| 136 | class ControllableEntity; |
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[2087] | 137 | class MovableEntity; |
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| 138 | class Sublevel; |
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| 139 | |
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| 140 | class Model; |
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| 141 | class Billboard; |
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| 142 | class BlinkingBillboard; |
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[2662] | 143 | class ExplosionChunk; |
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| 144 | class FadingBillboard; |
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| 145 | class GlobalShader; |
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[2087] | 146 | class Light; |
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[1625] | 147 | class Backlight; |
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[2087] | 148 | class ParticleEmitter; |
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| 149 | class ParticleSpawner; |
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| 150 | |
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[1625] | 151 | class Camera; |
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[2087] | 152 | class CameraPosition; |
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| 153 | class SpawnPoint; |
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| 154 | |
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| 155 | class Spectator; |
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| 156 | class Pawn; |
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[1625] | 157 | class SpaceShip; |
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[1552] | 158 | |
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[2662] | 159 | class Item; |
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| 160 | class Engine; |
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| 161 | class MultiStateEngine; |
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| 162 | class RotatingEngine; |
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| 163 | |
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[2087] | 164 | class Trigger; |
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| 165 | class DistanceTrigger; |
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| 166 | class EventTrigger; |
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[2261] | 167 | class PlayerTrigger; |
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[1024] | 168 | |
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[2096] | 169 | class WeaponSystem; |
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| 170 | class WeaponSet; |
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| 171 | class WeaponSlot; |
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[2662] | 172 | class WeaponPack; |
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[2096] | 173 | class Weapon; |
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| 174 | class Munition; |
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[2662] | 175 | class LaserGun; |
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| 176 | class LaserGunMunition; |
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[2096] | 177 | |
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[2087] | 178 | class EventListener; |
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| 179 | class EventDispatcher; |
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| 180 | class EventTarget; |
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| 181 | |
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| 182 | class Controller; |
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| 183 | class HumanController; |
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[2662] | 184 | class ArtificialController; |
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| 185 | class AIController; |
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| 186 | class ScriptController; |
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[2087] | 187 | |
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| 188 | class Info; |
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| 189 | class PlayerInfo; |
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| 190 | class HumanPlayer; |
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[2662] | 191 | class Bot; |
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| 192 | class GametypeInfo; |
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[2087] | 193 | |
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| 194 | class Gametype; |
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| 195 | |
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| 196 | class Scores; |
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[2662] | 197 | class CreateLines; |
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| 198 | class Scoreboard; |
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| 199 | class Stats; |
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[2087] | 200 | |
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[2662] | 201 | // collision |
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| 202 | class CollisionShape; |
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| 203 | class SphereCollisionShape; |
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| 204 | class CompoundCollisionShape; |
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| 205 | class PlaneCollisionShape; |
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| 206 | class WorldEntityCollisionShape; |
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| 207 | |
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[1625] | 208 | // tools |
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| 209 | class BillboardSet; |
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| 210 | class Light; |
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| 211 | class Mesh; |
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| 212 | class ParticleInterface; |
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[2662] | 213 | class Shader; |
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[1625] | 214 | template <class T> |
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| 215 | class Timer; |
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[612] | 216 | |
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[1625] | 217 | // overlays |
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| 218 | class BarColour; |
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| 219 | class DebugFPSText; |
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| 220 | class DebugRTRText; |
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| 221 | class HUDBar; |
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| 222 | class HUDNavigation; |
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| 223 | class HUDRadar; |
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| 224 | class HUDSpeedBar; |
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[2662] | 225 | class HUDHealthBar; |
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[1625] | 226 | class InGameConsole; |
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[2662] | 227 | class Notification; |
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| 228 | class NotificationManager; |
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| 229 | class NotificationQueue; |
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[1625] | 230 | class OrxonoxOverlay; |
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| 231 | class OverlayGroup; |
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| 232 | class OverlayText; |
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[2662] | 233 | class GametypeStatus; |
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| 234 | class CreateLines; |
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| 235 | class Scoreboard; |
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[1755] | 236 | |
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[3107] | 237 | // gui |
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[1755] | 238 | class GUIManager; |
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| 239 | |
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| 240 | // game states |
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| 241 | class GSRoot; |
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| 242 | class GSGraphics; |
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| 243 | class GSIO; |
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| 244 | class GSIOConsole; |
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| 245 | class GSLevel; |
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| 246 | class GSStandalone; |
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| 247 | class GSServer; |
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| 248 | class GSClient; |
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| 249 | class GSGUI; |
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[3107] | 250 | |
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| 251 | // GGZ |
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| 252 | class GGZClient; |
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[1625] | 253 | } |
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[708] | 254 | |
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[1625] | 255 | namespace Ogre |
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| 256 | { |
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| 257 | // some got forgotten in OgrePrerequisites |
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| 258 | class BorderPanelOverlayElement; |
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| 259 | class PanelOverlayElement; |
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| 260 | class TextAreaOverlayElement; |
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[612] | 261 | } |
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| 262 | |
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[1755] | 263 | namespace CEGUI |
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| 264 | { |
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| 265 | class LuaScriptModule; |
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| 266 | |
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| 267 | class OgreCEGUIRenderer; |
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| 268 | class OgreCEGUIResourceProvider; |
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| 269 | class OgreCEGUITexture; |
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| 270 | } |
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| 271 | |
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[2662] | 272 | // Bullet Physics Engine |
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| 273 | |
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| 274 | class btTransform; |
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| 275 | class btVector3; |
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| 276 | |
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| 277 | class btRigidBody; |
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| 278 | class btCollisionObject; |
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| 279 | class btGhostObject; |
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| 280 | class btManifoldPoint; |
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| 281 | |
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| 282 | class btCollisionShape; |
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| 283 | class btSphereShape; |
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| 284 | class btCompoundShape; |
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| 285 | class btStaticPlaneShape; |
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| 286 | |
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| 287 | class btDiscreteDynamicsWorld; |
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| 288 | class bt32BitAxisSweep3; |
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| 289 | class btDefaultCollisionConfiguration; |
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| 290 | class btCollisionDispatcher; |
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| 291 | class btSequentialImpulseConstraintSolver; |
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| 292 | |
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| 293 | // lua |
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[1755] | 294 | struct lua_State; |
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| 295 | |
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[673] | 296 | #endif /* _OrxonoxPrereqs_H__ */ |
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