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source: code/branches/ggz/src/orxonox/OrxonoxPrereqs.h @ 5093

Last change on this file since 5093 was 3107, checked in by adrfried, 16 years ago

some more work on ggzclient

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
99    class GraphicsEngine;
100    class Settings;
101
102    class RadarViewable;
103    class Radar;
104    class RadarListener;
105
106    class CameraManager;
107    class LevelManager;
108    class PawnManager;
109    class PlayerManager;
110
111    // objects
112    class Level;
113    class Scene;
114
115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
126    class QuestEffectBeacon;
127    class QuestHint;
128    class QuestItem;
129    class QuestListener;
130    class QuestManager;
131    class Rewardable;
132
133    class WorldEntity;
134    class StaticEntity;
135    class MobileEntity;
136    class ControllableEntity;
137    class MovableEntity;
138    class Sublevel;
139
140    class Model;
141    class Billboard;
142    class BlinkingBillboard;
143    class ExplosionChunk;
144    class FadingBillboard;
145    class GlobalShader;
146    class Light;
147    class Backlight;
148    class ParticleEmitter;
149    class ParticleSpawner;
150
151    class Camera;
152    class CameraPosition;
153    class SpawnPoint;
154
155    class Spectator;
156    class Pawn;
157    class SpaceShip;
158
159    class Item;
160    class Engine;
161    class MultiStateEngine;
162    class RotatingEngine;
163
164    class Trigger;
165    class DistanceTrigger;
166    class EventTrigger;
167    class PlayerTrigger;
168
169    class WeaponSystem;
170    class WeaponSet;
171    class WeaponSlot;
172    class WeaponPack;
173    class Weapon;
174    class Munition;
175    class LaserGun;
176    class LaserGunMunition;
177
178    class EventListener;
179    class EventDispatcher;
180    class EventTarget;
181
182    class Controller;
183    class HumanController;
184    class ArtificialController;
185    class AIController;
186    class ScriptController;
187
188    class Info;
189    class PlayerInfo;
190    class HumanPlayer;
191    class Bot;
192    class GametypeInfo;
193
194    class Gametype;
195
196    class Scores;
197    class CreateLines;
198    class Scoreboard;
199    class Stats;
200
201    // collision
202    class CollisionShape;
203    class SphereCollisionShape;
204    class CompoundCollisionShape;
205    class PlaneCollisionShape;
206    class WorldEntityCollisionShape;
207
208    // tools
209    class BillboardSet;
210    class Light;
211    class Mesh;
212    class ParticleInterface;
213    class Shader;
214    template <class T>
215    class Timer;
216
217    // overlays
218    class BarColour;
219    class DebugFPSText;
220    class DebugRTRText;
221    class HUDBar;
222    class HUDNavigation;
223    class HUDRadar;
224    class HUDSpeedBar;
225    class HUDHealthBar;
226    class InGameConsole;
227    class Notification;
228    class NotificationManager;
229    class NotificationQueue;
230    class OrxonoxOverlay;
231    class OverlayGroup;
232    class OverlayText;
233    class GametypeStatus;
234    class CreateLines;
235    class Scoreboard;
236
237    // gui
238    class GUIManager;
239
240    // game states
241    class GSRoot;
242    class GSGraphics;
243    class GSIO;
244    class GSIOConsole;
245    class GSLevel;
246    class GSStandalone;
247    class GSServer;
248    class GSClient;
249    class GSGUI;
250
251    // GGZ
252    class GGZClient;
253}
254
255namespace Ogre
256{
257    // some got forgotten in OgrePrerequisites
258    class BorderPanelOverlayElement;
259    class PanelOverlayElement;
260    class TextAreaOverlayElement;
261}
262
263namespace CEGUI
264{
265    class LuaScriptModule;
266
267    class OgreCEGUIRenderer;
268    class OgreCEGUIResourceProvider;
269    class OgreCEGUITexture;
270}
271
272// Bullet Physics Engine
273
274class btTransform;
275class btVector3;
276
277class btRigidBody;
278class btCollisionObject;
279class btGhostObject;
280class btManifoldPoint;
281
282class btCollisionShape;
283class btSphereShape;
284class btCompoundShape;
285class btStaticPlaneShape;
286
287class btDiscreteDynamicsWorld;
288class bt32BitAxisSweep3;
289class btDefaultCollisionConfiguration;
290class btCollisionDispatcher;
291class btSequentialImpulseConstraintSolver;
292
293// lua
294struct lua_State;
295
296#endif /* _OrxonoxPrereqs_H__ */
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