1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Weapon_H__ |
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30 | #define _Weapon_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/BaseObject.h" |
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35 | #include "tools/BillboardSet.h" |
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36 | #include "tools/Timer.h" |
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37 | #include "core/Identifier.h" |
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38 | |
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39 | #include "WeaponSystem.h" |
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40 | #include "Munition.h" |
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41 | |
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42 | #include "objects/worldentities/StaticEntity.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | class _OrxonoxExport Weapon : public StaticEntity |
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47 | { |
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48 | public: |
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49 | Weapon(BaseObject* creator); |
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50 | virtual ~Weapon(); |
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51 | |
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52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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53 | |
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54 | virtual void fire(); |
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55 | void attachNeededMunition(std::string munitionType); |
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56 | Munition * getAttachedMunition(std::string munitiontype); |
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57 | |
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58 | //reloading |
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59 | void bulletTimer(float bulletLoadingTime); |
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60 | void magazineTimer(float magazineLoadingTime); |
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61 | void bulletReloaded(); |
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62 | void magazineReloaded(); |
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63 | |
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64 | virtual void setMunitionType(std::string munitionType); |
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65 | virtual const std::string getMunitionType(); |
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66 | virtual void setBulletLoadingTime(float loadingTime); |
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67 | virtual const float getBulletLoadingTime(); |
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68 | virtual void setMagazineLoadingTime(float loadingTime); |
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69 | virtual const float getMagazineLoadingTime(); |
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70 | |
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71 | virtual void takeBullets(); |
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72 | virtual void takeMagazines(); |
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73 | virtual void createProjectile(); |
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74 | |
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75 | inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) |
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76 | { this->parentWeaponSystem_=parentWeaponSystem; }; |
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77 | inline WeaponSystem * getParentWeaponSystem() |
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78 | { return this->parentWeaponSystem_; }; |
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79 | |
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80 | inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) |
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81 | { this->attachedToWeaponSlot_ = wSlot; } |
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82 | inline WeaponSlot * getAttachedToWeaponSlot() |
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83 | { return this->attachedToWeaponSlot_; } |
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84 | |
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85 | virtual void setWeapon(); |
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86 | |
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87 | private: |
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88 | |
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89 | protected: |
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90 | bool bReloading_; |
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91 | bool bulletReadyToShoot_; |
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92 | bool magazineReadyToShoot_; |
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93 | float bulletLoadingTime_; |
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94 | float magazineLoadingTime_; |
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95 | std::string munitionType_; |
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96 | |
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97 | WeaponSlot * attachedToWeaponSlot_; |
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98 | Munition * munition_; |
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99 | WeaponSystem * parentWeaponSystem_; |
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100 | |
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101 | SubclassIdentifier<Munition> munitionIdentifier_; |
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102 | |
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103 | Timer<Weapon> bulletReloadTimer_; |
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104 | Timer<Weapon> magazineReloadTimer_; |
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105 | }; |
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106 | } |
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107 | |
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108 | #endif /* _Weapon_H__ */ |
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