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source: code/branches/ggz/src/orxonox/overlays/hud/ChatOverlay.h @ 3530

Last change on this file since 3530 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatOverlay_H__
30#define _ChatOverlay_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgreTextAreaOverlayElement.h>
35
36#include "network/ChatListener.h"
37#include "overlays/OverlayText.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport ChatOverlay : public OverlayText, public ChatListener
42    {
43        public:
44            ChatOverlay(BaseObject* creator);
45            ~ChatOverlay();
46
47            void setConfigValues();
48
49        protected:
50            virtual void incomingChat(const std::string& message, unsigned int senderID);
51
52            std::list<Ogre::UTFString> messages_;
53
54        private:
55            void updateOverlayText();
56            void dropMessage();
57
58            float displayTime_;
59    };
60}
61#endif /* _DebugFPSText_H__ */
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