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source: code/branches/ggz2/data/levels/templates/spaceship_assff.oxt @ 8703

Last change on this file since 8703 was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
25      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
26      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36<?lua
37  include("includes/weaponsettings3.oxi")
38?>
39  </SpaceShip>
40</Template>
41
42<Template name=spaceshipassffcameras defaults=0>
43  <SpaceShip>
44    <camerapositions>
45      <CameraPosition position="0,10, 40" drag=true mouselook=true />
46      <CameraPosition position="0,20, 80" drag=true mouselook=true />
47      <CameraPosition position="0,30,120" drag=true mouselook=true />
48      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
49      <CameraPosition position="0,0,-40" yaw=180 drag=true />
50      <CameraPosition position="0,3,-14" yaw=0 />
51      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
52      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
53    </camerapositions>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipassffengine baseclass=MultiStateEngine>
58  <MultiStateEngine
59   boostfactor    = 2
60
61   speedfront     = 150
62   speedback      =  50
63   speedleftright =  50
64   speedupdown    =  50
65
66   accelerationfront     = 500
67   accelerationbrake     = 500
68   accelerationback      =  125
69   accelerationleftright =  125
70   accelerationupdown    =  125
71  >
72    <active>
73      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
74<!--
75      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
76      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
77-->
78    </active>
79    <forward>
80      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </forward>
83    <boost>
84      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
85      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
86    </boost>
87    <brake>
88      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
89      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
90      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
91      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
92    </brake>
93  </MultiStateEngine>
94</Template>
95
96<!--Template name=spaceshippirate>
97  <SpaceShip
98   health            = 100
99   maxhealth         = 200
100   initialhealth     = 100
101
102   maxspeed          = 250
103   maxsecondaryspeed = 50
104   maxrotation       = 100
105   transacc          = 200
106   rotacc            = 140
107   transdamp         = 75
108  >
109    <attached>
110      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
111    </attached>
112  </SpaceShip>
113</Template>
114
115<Template name=spaceshipspacecruiser>
116  <SpaceShip
117   health            = 100
118   maxhealth         = 200
119   initialhealth     = 100
120
121   maxspeed          = 250
122   maxsecondaryspeed = 50
123   maxrotation       = 100
124   transacc          = 200
125   rotacc            = 140
126   transdamp         = 75
127  >
128    <attached>
129      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
130    </attached>
131  </SpaceShip>
132</Template-->
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