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source: code/branches/ggz2/src/modules/gamestates/GSClient.cc @ 8474

Last change on this file since 8474 was 5740, checked in by landauf, 15 years ago

merged ggz into ggz2

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
[5740]26 *      Adrian Friedli
[1670]27 *
28 */
29
30#include "GSClient.h"
[5740]31#include "SpecialConfig.h"
[1670]32
[3196]33#include "util/Exception.h"
[2896]34#include "core/Clock.h"
[1670]35#include "core/CommandLine.h"
[2896]36#include "core/Game.h"
37#include "core/GameMode.h"
[1670]38#include "network/Client.h"
[5740]39#ifdef GGZMOD_FOUND
40#include "GGZClient.h"
41#endif /* GGZMOD_FOUND */
[1670]42
43namespace orxonox
44{
[3280]45    DeclareGameState(GSClient, "client", false, true);
[2896]46
[5693]47    SetCommandLineArgument(ip, "127.0.0.1").information("Sever IP as string in the form #.#.#.#");
[1670]48
[3370]49    GSClient::GSClient(const GameStateInfo& info)
50        : GameState(info)
[1670]51        , client_(0)
[5740]52        , ggzClient(0)
[1670]53    {
54    }
55
56    GSClient::~GSClient()
57    {
58    }
59
[2896]60    void GSClient::activate()
[1670]61    {
[2896]62        GameMode::setIsClient(true);
[1907]63
[5740]64#ifdef GGZMOD_FOUND
65        if (GGZClient::isActive())
66        {
67            this->ggzClient = new GGZClient(this);
68            return;
69        }
70#endif /* GGZMOD_FOUND */
[1670]71
[5740]72        this->connect(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
73    }
74
75    void GSClient::connect(const std::string& address, int port)
76    {
77        this->client_ = new Client(address, port);
78
[1670]79        if(!client_->establishConnection())
80            ThrowException(InitialisationFailed, "Could not establish connection with server.");
81
[2896]82        client_->update(Game::getInstance().getGameClock());
[1670]83    }
84
[2896]85    void GSClient::deactivate()
[1670]86    {
87        client_->closeConnection();
88
[5740]89#ifdef GGZMOD_FOUND
90        if (ggzClient)
91        {
92            delete ggzClient;
93        }
94#endif /* GGZMOD_FOUND */
95
[1755]96        // destroy client
97        delete this->client_;
[1670]98
[2896]99        GameMode::setIsClient(false);
[1670]100    }
101
[2896]102    void GSClient::update(const Clock& time)
[1670]103    {
[5740]104        if (client_)
105        {
106            client_->update(time);
107        }
[1670]108    }
109}
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