[1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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[5740] | 26 | * Adrian Friedli |
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[1670] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSClient.h" |
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[5740] | 31 | #include "SpecialConfig.h" |
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[1670] | 32 | |
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[3196] | 33 | #include "util/Exception.h" |
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[2896] | 34 | #include "core/Clock.h" |
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[1670] | 35 | #include "core/CommandLine.h" |
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[2896] | 36 | #include "core/Game.h" |
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| 37 | #include "core/GameMode.h" |
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[1670] | 38 | #include "network/Client.h" |
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[5740] | 39 | #ifdef GGZMOD_FOUND |
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| 40 | #include "GGZClient.h" |
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| 41 | #endif /* GGZMOD_FOUND */ |
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[1670] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[3280] | 45 | DeclareGameState(GSClient, "client", false, true); |
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[2896] | 46 | |
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[5693] | 47 | SetCommandLineArgument(ip, "127.0.0.1").information("Sever IP as string in the form #.#.#.#"); |
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[1670] | 48 | |
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[3370] | 49 | GSClient::GSClient(const GameStateInfo& info) |
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| 50 | : GameState(info) |
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[1670] | 51 | , client_(0) |
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[5740] | 52 | , ggzClient(0) |
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[1670] | 53 | { |
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| 54 | } |
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| 55 | |
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| 56 | GSClient::~GSClient() |
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| 57 | { |
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| 58 | } |
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| 59 | |
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[2896] | 60 | void GSClient::activate() |
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[1670] | 61 | { |
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[2896] | 62 | GameMode::setIsClient(true); |
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[1907] | 63 | |
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[5740] | 64 | #ifdef GGZMOD_FOUND |
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| 65 | if (GGZClient::isActive()) |
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| 66 | { |
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| 67 | this->ggzClient = new GGZClient(this); |
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| 68 | return; |
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| 69 | } |
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| 70 | #endif /* GGZMOD_FOUND */ |
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[1670] | 71 | |
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[5740] | 72 | this->connect(CommandLine::getValue("ip").getString(), CommandLine::getValue("port")); |
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| 73 | } |
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| 74 | |
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| 75 | void GSClient::connect(const std::string& address, int port) |
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| 76 | { |
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| 77 | this->client_ = new Client(address, port); |
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| 78 | |
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[1670] | 79 | if(!client_->establishConnection()) |
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| 80 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
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| 81 | |
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[2896] | 82 | client_->update(Game::getInstance().getGameClock()); |
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[1670] | 83 | } |
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| 84 | |
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[2896] | 85 | void GSClient::deactivate() |
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[1670] | 86 | { |
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| 87 | client_->closeConnection(); |
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| 88 | |
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[5740] | 89 | #ifdef GGZMOD_FOUND |
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| 90 | if (ggzClient) |
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| 91 | { |
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| 92 | delete ggzClient; |
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| 93 | } |
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| 94 | #endif /* GGZMOD_FOUND */ |
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| 95 | |
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[1755] | 96 | // destroy client |
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| 97 | delete this->client_; |
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[1670] | 98 | |
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[2896] | 99 | GameMode::setIsClient(false); |
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[1670] | 100 | } |
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| 101 | |
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[2896] | 102 | void GSClient::update(const Clock& time) |
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[1670] | 103 | { |
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[5740] | 104 | if (client_) |
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| 105 | { |
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| 106 | client_->update(time); |
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| 107 | } |
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[1670] | 108 | } |
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| 109 | } |
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