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source: code/branches/ggz2/src/modules/gamestates/GSGraphics.h @ 8458

Last change on this file since 8458 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht (documentation)
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
34
35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "gamestates/GameStatesPrereqs.h"
39#include "core/GameState.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Game state used when displaying graphics of any kind. Another blubb resides here.
46
47        This game state is only left out if we start a dedicated server where no graphics are present.
48    */
49    class _GameStatesExport GSGraphics : public GameState
50    {
51    public:
52        GSGraphics(const GameStateInfo& info);
53        ~GSGraphics();
54
55        void activate();
56        void deactivate();
57        void update(const Clock& time);
58
59        void toggleGUI();
60
61    private:
62        // managed singletons
63        InGameConsole*        console_;
64        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
65
66        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
67        InputState*           masterInputState_;    //!< Special input state for master input
68        XMLFile*              debugOverlay_;
69        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
70    };
71}
72
73#endif /* _GSGraphics_H__ */
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