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source: code/branches/ggz2/src/orxonox/CMakeLists.txt @ 5739

Last change on this file since 5739 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  Main.cc
22
23  CameraManager.cc
24  LevelManager.cc
25  PawnManager.cc
26  PlayerManager.cc
27
28  Level.cc
29  Radar.cc
30  Scene.cc
31)
32
33ADD_SUBDIRECTORY(collisionshapes)
34ADD_SUBDIRECTORY(controllers)
35ADD_SUBDIRECTORY(gametypes)
36ADD_SUBDIRECTORY(graphics)
37ADD_SUBDIRECTORY(infos)
38ADD_SUBDIRECTORY(interfaces)
39ADD_SUBDIRECTORY(items)
40ADD_SUBDIRECTORY(overlays)
41ADD_SUBDIRECTORY(pickup)
42ADD_SUBDIRECTORY(sound)
43ADD_SUBDIRECTORY(weaponsystem)
44ADD_SUBDIRECTORY(worldentities)
45
46ORXONOX_ADD_LIBRARY(orxonox
47  FIND_HEADER_FILES
48  TOLUA_FILES
49    LevelManager.h
50    pickup/BaseItem.h
51    pickup/PickupInventory.h
52  DEFINE_SYMBOL
53    "ORXONOX_SHARED_BUILD"
54  PCH_FILE
55    OrxonoxPrecompiledHeaders.h
56  LINK_LIBRARIES
57    ${Boost_FILESYSTEM_LIBRARY}
58    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
59    ${Boost_THREAD_LIBRARY}
60    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
61    ${OGRE_LIBRARY}
62    ${OPENAL_LIBRARY}
63    ${ALUT_LIBRARY}
64    ${VORBISFILE_LIBRARY}
65    ${VORBIS_LIBRARY}
66    ${OGG_LIBRARY}
67    tinyxml++_orxonox
68    tolua++_orxonox
69    bullet_orxonox
70    util
71    core
72    network
73    tools
74  SOURCE_FILES ${ORXONOX_SRC_FILES}
75)
76
77
78# When using Visual Studio we want to use the output directory as working
79# directory and we also want to specify where the external dlls
80# (lua, ogre, etc.) are. The problem hereby is that these information cannot
81# be specified in CMake because they are not stored in the actual project file.
82# This workaround will create a configured *.vcproj.user file that holds the
83# right values. When starting the solution for the first time,
84# these get written to the *vcproj.yourPCname.yourname.user
85IF(MSVC)
86  IF(CMAKE_CL_64)
87    SET(MSVC_PLATFORM "x64")
88  ELSE()
89    SET(MSVC_PLATFORM "Win32")
90  ENDIF()
91  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
92         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
93  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
94ENDIF(MSVC)
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