[2889] | 1 | #include "GGZClient.h" |
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| 2 | |
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| 3 | #include <cassert> |
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[3000] | 4 | #include <boost/bind.hpp> |
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[2889] | 5 | |
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| 6 | namespace orxonox |
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| 7 | { |
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| 8 | GGZClient* GGZClient::singletonRef_s = 0; |
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| 9 | |
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[3107] | 10 | GGZClient::GGZClient(GSClient * c) |
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[2997] | 11 | : ggzSocket(io), gameSocket(io) |
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[2889] | 12 | { |
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| 13 | assert(singletonRef_s == 0); |
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| 14 | singletonRef_s = this; |
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| 15 | |
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[3107] | 16 | client = c; |
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[3000] | 17 | initGGZ(); |
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[2889] | 18 | } |
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| 19 | |
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| 20 | GGZClient::~GGZClient() |
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| 21 | { |
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[3000] | 22 | deinitGGZ(); |
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[2889] | 23 | |
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| 24 | assert(singletonRef_s); |
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| 25 | singletonRef_s = 0; |
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| 26 | } |
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| 27 | |
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| 28 | GGZClient& GGZClient::getInstance() |
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| 29 | { |
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| 30 | assert(singletonRef_s); |
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| 31 | return *singletonRef_s; |
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| 32 | } |
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| 33 | |
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[3000] | 34 | bool GGZClient::isActive() |
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| 35 | { |
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| 36 | return ggzmod_is_ggz_mode(); |
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| 37 | } |
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| 38 | |
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[2997] | 39 | void GGZClient::tick(const float /*dt*/) |
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| 40 | { |
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| 41 | boost::system::error_code ec; |
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| 42 | io.poll(ec); |
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[3107] | 43 | if (ec) |
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| 44 | { |
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[2997] | 45 | /* TODO: Error */ |
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| 46 | } |
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| 47 | } |
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| 48 | |
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[2889] | 49 | void GGZClient::initGGZ() |
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| 50 | { |
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[3107] | 51 | COUT(3) << "Initializing GGZ\n"; |
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[2889] | 52 | ggzmod = ggzmod_new(GGZMOD_GAME); |
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| 53 | ggzmod_set_handler(ggzmod, GGZMOD_EVENT_SERVER, |
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| 54 | &orxonox::GGZClient::handleGGZModServer); |
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[3107] | 55 | if (ggzmod_connect(ggzmod) < 0) |
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| 56 | { |
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[2889] | 57 | /* TODO: Error */ |
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| 58 | } |
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[2997] | 59 | int fd = ggzmod_get_fd(ggzmod); |
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[3107] | 60 | if (fd < 0) |
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| 61 | { |
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[2889] | 62 | /* TODO: Error */ |
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| 63 | } |
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[2997] | 64 | /* TODO: Error */ |
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[3000] | 65 | ggzSocket.assign(boost::asio::local::stream_protocol(), fd); |
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| 66 | ggzSocket.async_read_some(boost::asio::null_buffers(), boost::bind(&handleGGZ, boost::asio::placeholders::error)); |
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[2889] | 67 | } |
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| 68 | |
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| 69 | void GGZClient::deinitGGZ() |
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| 70 | { |
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| 71 | ggzmod_disconnect(ggzmod); |
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| 72 | ggzmod_free(ggzmod); |
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| 73 | } |
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| 74 | |
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| 75 | /* Got data from game server */ |
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[3000] | 76 | void GGZClient::handleGame(const boost::system::error_code& /*e*/) |
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[2889] | 77 | { |
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[2997] | 78 | /* TODO: read from gameSocket */ |
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[2889] | 79 | } |
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| 80 | |
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| 81 | /* Got data from GGZ */ |
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[2997] | 82 | void GGZClient::handleGGZ(const boost::system::error_code& /*e*/) |
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[2889] | 83 | { |
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| 84 | ggzmod_dispatch(getInstance().ggzmod); |
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| 85 | } |
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| 86 | |
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| 87 | /* Connection to game server established */ |
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| 88 | void GGZClient::handleGGZModServer(GGZMod * ggzmod, GGZModEvent e, |
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| 89 | const void *data) |
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| 90 | { |
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[3107] | 91 | COUT(3) << "GGZ Initialized\n"; |
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[2889] | 92 | ggzmod_set_state(ggzmod, GGZMOD_STATE_PLAYING); |
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[3000] | 93 | getInstance().gameSocket.assign(boost::asio::local::stream_protocol(), *(int*)data); |
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| 94 | getInstance().gameSocket.async_read_some(boost::asio::null_buffers(), boost::bind(&handleGame, boost::asio::placeholders::error)); |
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[2889] | 95 | } |
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| 96 | } |
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