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source: code/branches/ggz2/src/orxonox/Main.cc @ 6922

Last change on this file since 6922 was 5695, checked in by rgrieder, 15 years ago

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox.
34*/
35
36#include "OrxonoxPrereqs.h"
37#include "SpecialConfig.h"
38
39#include "util/Exception.h"
40#include "core/CommandLine.h"
41#include "core/Game.h"
42#include "core/LuaState.h"
43#include "ToluaBindOrxonox.h"
44#include "Main.h"
45
46SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
47// Shortcuts for easy direct loading
48SetCommandLineSwitch(server).information("Start in server mode");
49SetCommandLineSwitch(client).information("Start in client mode");
50SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
51SetCommandLineSwitch(standalone).information("Start in standalone mode");
52
53DeclareToluaInterface(Orxonox);
54
55namespace orxonox
56{
57    /**
58    @brief
59        Main method. Game starts here (except for static initialisations).
60    */
61    int main(const std::string& strCmdLine)
62    {
63        Game* game = new Game(strCmdLine);
64
65        game->setStateHierarchy(
66        "root"
67        " graphics"
68        "  mainMenu"
69        "  standalone"
70        "   level"
71        "  server"
72        "   level"
73        "  client"
74        "   level"
75        " dedicated"
76        "  level"
77        " ioConsole"
78        );
79
80        game->requestState("root");
81
82        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
83        if (CommandLine::getValue("standalone").getBool())
84            Game::getInstance().requestStates("graphics, standalone, level");
85        else if (CommandLine::getValue("server").getBool())
86            Game::getInstance().requestStates("graphics, server, level");
87        else if (CommandLine::getValue("client").getBool())
88            Game::getInstance().requestStates("graphics, client, level");
89        else if (CommandLine::getValue("dedicated").getBool())
90            Game::getInstance().requestStates("dedicated, level");
91        else if (CommandLine::getValue("console").getBool())
92            Game::getInstance().requestStates("ioConsole");
93        else
94            Game::getInstance().requestStates("graphics, mainMenu");
95
96        game->run();
97        delete game;
98
99        return 0;
100    }
101}
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