1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Nicolas Perrenoud <nicolape_at_ee.ethz.ch> |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _AudioManager_H__ |
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30 | #define _AudioManager_H__ |
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31 | |
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32 | #include "AudioPrereqs.h" |
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33 | |
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34 | #include <vector> |
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35 | #include <string> |
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36 | |
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37 | namespace audio |
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38 | { |
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39 | class _AudioExport AudioManager |
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40 | { |
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41 | public: |
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42 | |
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43 | // Init audio |
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44 | AudioManager(); |
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45 | |
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46 | // Kill audio and set buffers, sources and memory free |
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47 | ~AudioManager(); |
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48 | |
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49 | // Set listener position |
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50 | void setPos(std::vector<float> newPosition); |
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51 | |
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52 | // Set listener speed |
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53 | void setSpeed(std::vector<float> newSpeed); |
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54 | |
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55 | // Set listener orientation (first is direction |
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56 | // the listener looks at, the second is the direction |
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57 | // upwards the listener) |
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58 | void setOri(std::vector<float> at, std::vector<float> up); |
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59 | |
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60 | // Parses given xml string |
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61 | void loadParams(); |
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62 | |
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63 | // Update |
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64 | void tick(float dt); |
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65 | |
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66 | void ambientAdd(std::string file); |
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67 | void ambientStart(); |
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68 | void ambientStop(); |
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69 | |
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70 | private: |
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71 | |
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72 | // Background sound |
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73 | std::vector<AudioStream*> bgSounds; |
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74 | int currentBgSound; |
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75 | |
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76 | |
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77 | |
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78 | std::string ambientPath; |
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79 | |
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80 | // Vector containing all audio files |
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81 | std::vector<AudioBuffer*> buffers; |
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82 | // Vector containing all audio sources which referer to one buffer |
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83 | std::vector<AudioSource*> sources; |
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84 | // The ambient background sound |
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85 | AudioSource* ambient; |
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86 | |
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87 | std::vector<float> listenerPosition; |
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88 | std::vector<float> listenerSpeed; |
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89 | std::vector<float> listenerAt; |
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90 | std::vector<float> listenerup; |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _AudioManager_H__ */ |
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