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source: code/branches/gui/src/core/BaseObject.h @ 2004

Last change on this file since 2004 was 1625, checked in by rgrieder, 16 years ago

merged hud branch back to trunk

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BaseObject.h
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#include "CorePrereqs.h"
40
41#include "util/XMLIncludes.h"
42#include "OrxonoxClass.h"
43
44namespace orxonox
45{
46    //! The BaseObject is the parent of all classes representing an instance in the game.
47    class _CoreExport BaseObject : virtual public OrxonoxClass
48    {
49        friend class WorldEntity;
50
51        public:
52            BaseObject();
53            virtual ~BaseObject();
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55
56            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
57            inline bool isInitialized() const { return this->bInitialized_; }
58
59            /** @brief Sets the name of the object. @param name The name */
60            inline void setName(const std::string& name) { this->name_ = name; this->changedName(); }
61            /** @brief Returns the name of the object. @return The name */
62            inline const std::string& getName() const { return this->name_; }
63            /** @brief This function gets called if the name of the object changes. */
64            virtual void changedName() {}
65
66            /** @brief Sets the state of the objects activity. @param bActive True = active */
67            inline void setActive(bool bActive) { this->bActive_ = bActive; this->changedActivity(); }
68            /** @brief Returns the state of the objects activity. @return The state of the activity */
69            inline bool isActive() const { return this->bActive_; }
70            /** @brief This function gets called if the activity of the object changes. */
71            virtual void changedActivity() {}
72
73            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
74            inline void setVisible(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); }
75            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
76            inline bool isVisible() const { return this->bVisible_; }
77            /** @brief This function gets called if the visibility of the object changes. */
78            virtual void changedVisibility() {}
79
80            /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */
81            inline void setLevel(const Level* level) { this->level_ = level; }
82            /** @brief Returns a pointer to the level that loaded this object. @return The level */
83            inline const Level* getLevel() const { return this->level_; }
84            const std::string& getLevelfile() const;
85
86            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
87            inline Namespace* getNamespace() const { return this->namespace_; }
88
89            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
90            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
91            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
92            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
93
94        private:
95            std::string name_;                          //!< The name of the object
96            bool bInitialized_;                         //!< True if the object was initialized (passed the object registration)
97            bool bActive_;                              //!< True = the object is active
98            bool bVisible_;                             //!< True = the object is visible
99            const Level* level_;                        //!< The level that loaded this object
100            std::string loaderIndentation_;             //!< Indentation of the debug output in the Loader
101            Namespace* namespace_;
102    };
103}
104
105#endif /* _BaseObject_H__ */
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