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source: code/branches/gui/src/core/Core.h @ 1646

Last change on this file since 1646 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Core class.
32
33    The Core class is a singleton, only used to configure some variables
34    in the core through the config-file.
35*/
36
37#ifndef _Core_H__
38#define _Core_H__
39
40#include "CorePrereqs.h"
41
42#include "OrxonoxClass.h"
43#include "OutputHandler.h"
44
45namespace orxonox
46{
47    //! The Core class is a singleton, only used to configure some config-values.
48    class _CoreExport Core : public OrxonoxClass
49    {
50        public:
51            static Core& getInstance();
52            static bool& isCreatingCoreSettings();
53            void setConfigValues();
54
55            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
56            static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
57            static const std::string& getLanguage();
58            static void resetLanguage();
59
60            static void tick(float dt);
61
62        private:
63            void resetLanguageIntern();
64
65            Core();
66            Core(const Core& other);
67            virtual ~Core();
68
69            int softDebugLevel_;                            //!< The debug level
70            int softDebugLevelConsole_;                     //!< The debug level for the console
71            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
72            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
73            std::string language_;                          //!< The language
74    };
75}
76
77#endif /* _Core_H__ */
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