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source: code/branches/gui/src/core/Core.h @ 1922

Last change on this file since 1922 was 1670, checked in by rgrieder, 16 years ago

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30    @file Core.h
31    @brief Declaration of the Core class.
32
33    The Core class is a singleton, only used to configure some variables
34    in the core through the config-file.
35*/
36
37#ifndef _Core_H__
38#define _Core_H__
39
40#include "CorePrereqs.h"
41
42#include "OrxonoxClass.h"
43#include "OutputHandler.h"
44
45namespace orxonox
46{
47    //! The Core class is a singleton, only used to configure some config-values.
48    class _CoreExport Core : public OrxonoxClass
49    {
50        public:
51            static Core& getInstance();
52            static bool& isCreatingCoreSettings();
53            void setConfigValues();
54
55            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
56            static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
57            static const std::string& getLanguage();
58            static void resetLanguage();
59
60            //static void tick(float dt);
61
62        private:
63            void resetLanguageIntern();
64
65            Core();
66            Core(const Core& other);
67            virtual ~Core();
68
69            int softDebugLevel_;                            //!< The debug level
70            int softDebugLevelConsole_;                     //!< The debug level for the console
71            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
72            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
73            std::string language_;                          //!< The language
74    };
75}
76
77#endif /* _Core_H__ */
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