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source: code/branches/gui/src/core/Core.h @ 2822

Last change on this file since 2822 was 2807, checked in by rgrieder, 16 years ago

Moved global game clock to Core. Use getGameClock() for a const reference to an object that can tell you the time since the game was started or since the last capture() (which is usually once a frame).

  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @brief Declaration of the Core class.
33
34    The Core class is a singleton, only used to configure some variables
35    in the core through the config-file.
36*/
37
38#ifndef _Core_H__
39#define _Core_H__
40
41#include "CorePrereqs.h"
42
43#include <cassert>
44#include "OrxonoxClass.h"
45#include "util/OutputHandler.h"
46
47// Only allow main to access postMainInitialisation, so we need a forward declaration
48int main(int, char**);
49// boost::filesystem header has quite a large tail, use forward declaration
50namespace boost { namespace filesystem
51{
52    struct path_traits;
53    template<class String, class Traits> class basic_path;
54    typedef basic_path< std::string, path_traits> path;
55} }
56
57namespace orxonox
58{
59    //! The Core class is a singleton, only used to configure some config-values.
60    class _CoreExport Core : public OrxonoxClass
61    {
62        public:
63            Core();
64            ~Core();
65
66            Clock* initialise(int argc, char** argv);
67            void setConfigValues();
68
69            void update(const Clock& time);
70
71            static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; }
72
73            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
74            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
75            static const std::string& getLanguage();
76            static void  resetLanguage();
77
78            static const Clock& getGameClock() { return *getInstance().gameClock_; }
79
80            static void tsetMediaPath(const std::string& path)
81            { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); }
82            static const boost::filesystem::path& getMediaPath();
83            static const boost::filesystem::path& getConfigPath();
84            static const boost::filesystem::path& getLogPath();
85            static std::string getMediaPathString();
86            static std::string getConfigPathString();
87            static std::string getLogPathString();
88
89            // fast access global variables.
90            static bool showsGraphics() { return bShowsGraphics_s; }
91            static bool hasServer()     { return bHasServer_s; }
92            static bool isClient()      { return bIsClient_s; }
93            static bool isStandalone()  { return bIsStandalone_s; }
94            static bool isMaster()      { return bIsMaster_s; }
95            static void setShowsGraphics(bool val) { bShowsGraphics_s = val; updateIsMaster(); }
96            static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); }
97            static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }
98            static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }
99            static void updateIsMaster  ()         { bIsMaster_s      = (bHasServer_s || bIsStandalone_s); }
100
101        private:
102            Core(const Core&);
103
104            void checkDevBuild();
105            void setExecutablePath();
106            void createDirectories();
107            void setThreadAffinity(int limitToCPU);
108
109            void resetLanguageIntern();
110            void initializeRandomNumberGenerator();
111            void debugLevelChanged();
112            void languageChanged();
113            void mediaPathChanged();
114            void _tsetMediaPath(const std::string& path);
115
116            // Singletons
117            ConfigFileManager*    configFileManager_;
118            Language*             languageInstance_;
119            LuaBind*              luaBind_;
120            Shell*                shell_;
121            SignalHandler*        signalHandler_;
122            TclBind*              tclBind_;
123            TclThreadManager*     tclThreadManager_;
124
125            Clock*                gameClock_;
126
127            int softDebugLevel_;                            //!< The debug level
128            int softDebugLevelConsole_;                     //!< The debug level for the console
129            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
130            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
131            std::string language_;                          //!< The language
132            bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called
133            std::string mediaPathString_;                   //!< Path to the data/media file folder as string
134            bool isDevBuild_;                               //!< True for builds in the build directory (not installed)
135            bool loaded_;                                   //!< Only true if constructor was interrupted
136
137            static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics
138            static bool bHasServer_s;                       //!< global variable that tells whether this is a server
139            static bool bIsClient_s;
140            static bool bIsStandalone_s;
141            static bool bIsMaster_s;
142
143            static Core* singletonRef_s;
144    };
145}
146
147#endif /* _Core_H__ */
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