[2805] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief |
---|
| 32 | Implementation of the Game class. |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | #include "Game.h" |
---|
| 36 | |
---|
| 37 | #include <exception> |
---|
| 38 | #include <cassert> |
---|
| 39 | |
---|
| 40 | #include "util/Debug.h" |
---|
| 41 | #include "util/Exception.h" |
---|
[2850] | 42 | #include "util/SubString.h" |
---|
[2844] | 43 | #include "Clock.h" |
---|
| 44 | #include "CommandLine.h" |
---|
| 45 | #include "ConsoleCommand.h" |
---|
| 46 | #include "Core.h" |
---|
| 47 | #include "CoreIncludes.h" |
---|
| 48 | #include "ConfigValueIncludes.h" |
---|
| 49 | #include "GameState.h" |
---|
[2805] | 50 | |
---|
| 51 | namespace orxonox |
---|
| 52 | { |
---|
[2845] | 53 | static void stop_game() |
---|
| 54 | { Game::getInstance().stop(); } |
---|
| 55 | SetConsoleCommandShortcutExternAlias(stop_game, "exit"); |
---|
[2805] | 56 | |
---|
[2844] | 57 | struct _CoreExport GameStateTreeNode |
---|
| 58 | { |
---|
| 59 | GameState* state_; |
---|
| 60 | GameStateTreeNode* parent_; |
---|
| 61 | std::vector<GameStateTreeNode*> children_; |
---|
| 62 | }; |
---|
| 63 | |
---|
| 64 | std::map<std::string, GameState*> Game::allStates_s; |
---|
[2805] | 65 | Game* Game::singletonRef_s = 0; |
---|
| 66 | |
---|
| 67 | /** |
---|
| 68 | @brief |
---|
| 69 | Non-initialising constructor. |
---|
| 70 | */ |
---|
| 71 | Game::Game(int argc, char** argv) |
---|
| 72 | { |
---|
| 73 | assert(singletonRef_s == 0); |
---|
| 74 | singletonRef_s = this; |
---|
| 75 | |
---|
[2844] | 76 | this->rootStateNode_ = 0; |
---|
| 77 | this->activeStateNode_ = 0; |
---|
| 78 | |
---|
[2805] | 79 | this->abort_ = false; |
---|
| 80 | |
---|
[2817] | 81 | // reset statistics |
---|
| 82 | this->statisticsStartTime_ = 0; |
---|
| 83 | this->statisticsTickTimes_.clear(); |
---|
| 84 | this->periodTickTime_ = 0; |
---|
| 85 | this->periodTime_ = 0; |
---|
| 86 | this->avgFPS_ = 0.0f; |
---|
| 87 | this->avgTickTime_ = 0.0f; |
---|
| 88 | |
---|
[2846] | 89 | |
---|
| 90 | // Set up a basic clock to keep time |
---|
| 91 | this->gameClock_ = new Clock(); |
---|
| 92 | |
---|
[2807] | 93 | this->core_ = new orxonox::Core(); |
---|
[2846] | 94 | this->core_->initialise(argc, argv); |
---|
[2817] | 95 | |
---|
| 96 | RegisterRootObject(Game); |
---|
| 97 | this->setConfigValues(); |
---|
[2805] | 98 | } |
---|
| 99 | |
---|
| 100 | /** |
---|
| 101 | @brief |
---|
| 102 | */ |
---|
| 103 | Game::~Game() |
---|
| 104 | { |
---|
| 105 | // Destroy pretty much everyhting left |
---|
| 106 | delete this->core_; |
---|
| 107 | |
---|
[2844] | 108 | // Delete all GameStates created by the macros |
---|
| 109 | for (std::map<std::string, GameState*>::const_iterator it = allStates_s.begin(); it != allStates_s.end(); ++it) |
---|
| 110 | delete it->second; |
---|
| 111 | |
---|
[2846] | 112 | delete this->gameClock_; |
---|
| 113 | |
---|
[2805] | 114 | assert(singletonRef_s); |
---|
| 115 | singletonRef_s = 0; |
---|
| 116 | } |
---|
| 117 | |
---|
[2817] | 118 | void Game::setConfigValues() |
---|
| 119 | { |
---|
| 120 | SetConfigValue(statisticsRefreshCycle_, 250000) |
---|
| 121 | .description("Sets the time in microseconds interval at which average fps, etc. get updated."); |
---|
| 122 | SetConfigValue(statisticsAvgLength_, 1000000) |
---|
| 123 | .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); |
---|
| 124 | } |
---|
| 125 | |
---|
[2805] | 126 | /** |
---|
| 127 | @brief |
---|
| 128 | Main loop of the orxonox game. |
---|
| 129 | @note |
---|
| 130 | We use the Ogre::Timer to measure time since it uses the most precise |
---|
| 131 | method an any platform (however the windows timer lacks time when under |
---|
| 132 | heavy kernel load!). |
---|
| 133 | */ |
---|
| 134 | void Game::run() |
---|
| 135 | { |
---|
[2845] | 136 | // Always start with the ROOT state |
---|
[2844] | 137 | this->requestedStateNodes_.push_back(this->rootStateNode_); |
---|
| 138 | this->activeStateNode_ = this->rootStateNode_; |
---|
| 139 | this->loadState(this->rootStateNode_->state_); |
---|
[2805] | 140 | |
---|
[2845] | 141 | // START GAME |
---|
[2817] | 142 | this->gameClock_->capture(); // first delta time should be about 0 seconds |
---|
[2844] | 143 | while (!this->abort_ && !this->activeStates_.empty()) |
---|
[2805] | 144 | { |
---|
[2807] | 145 | this->gameClock_->capture(); |
---|
[2817] | 146 | uint64_t currentTime = this->gameClock_->getMicroseconds(); |
---|
[2805] | 147 | |
---|
[2817] | 148 | // STATISTICS |
---|
| 149 | statisticsTickInfo tickInfo = {currentTime, 0}; |
---|
| 150 | statisticsTickTimes_.push_back(tickInfo); |
---|
| 151 | this->periodTime_ += this->gameClock_->getDeltaTimeMicroseconds(); |
---|
| 152 | |
---|
[2844] | 153 | // UPDATE STATE STACK |
---|
| 154 | while (this->requestedStateNodes_.size() > 1) |
---|
| 155 | { |
---|
| 156 | // Note: this->requestedStateNodes_.front() is the currently active state node |
---|
| 157 | std::vector<GameStateTreeNode*>::iterator it = this->requestedStateNodes_.begin() + 1; |
---|
| 158 | if (*it == this->activeStateNode_->parent_) |
---|
| 159 | this->unloadState(this->activeStateNode_->state_); |
---|
| 160 | else // has to be child |
---|
| 161 | this->loadState((*it)->state_); |
---|
| 162 | this->activeStateNode_ = *it; |
---|
| 163 | this->requestedStateNodes_.erase(this->requestedStateNodes_.begin()); |
---|
| 164 | } |
---|
[2805] | 165 | |
---|
[2844] | 166 | // UPDATE, bottom to top in the stack |
---|
[2846] | 167 | this->core_->update(*this->gameClock_); |
---|
[2844] | 168 | for (std::vector<GameState*>::const_iterator it = this->activeStates_.begin(); |
---|
| 169 | it != this->activeStates_.end(); ++it) |
---|
| 170 | (*it)->update(*this->gameClock_); |
---|
| 171 | |
---|
[2817] | 172 | // STATISTICS |
---|
| 173 | if (this->periodTime_ > statisticsRefreshCycle_) |
---|
| 174 | { |
---|
| 175 | std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); |
---|
| 176 | assert(it != this->statisticsTickTimes_.end()); |
---|
| 177 | int64_t lastTime = currentTime - this->statisticsAvgLength_; |
---|
| 178 | if ((int64_t)it->tickTime < lastTime) |
---|
| 179 | { |
---|
| 180 | do |
---|
| 181 | { |
---|
| 182 | assert(this->periodTickTime_ > it->tickLength); |
---|
| 183 | this->periodTickTime_ -= it->tickLength; |
---|
| 184 | ++it; |
---|
| 185 | assert(it != this->statisticsTickTimes_.end()); |
---|
| 186 | } while ((int64_t)it->tickTime < lastTime); |
---|
| 187 | this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); |
---|
| 188 | } |
---|
| 189 | |
---|
| 190 | uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); |
---|
| 191 | this->avgFPS_ = (float)framesPerPeriod / (currentTime - this->statisticsTickTimes_.front().tickTime) * 1000000.0; |
---|
| 192 | this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; |
---|
| 193 | |
---|
| 194 | this->periodTime_ -= this->statisticsRefreshCycle_; |
---|
| 195 | } |
---|
[2805] | 196 | } |
---|
| 197 | |
---|
[2845] | 198 | // UNLOAD all remaining states |
---|
[2844] | 199 | while (!this->activeStates_.empty()) |
---|
| 200 | this->unloadState(this->activeStates_.back()); |
---|
| 201 | this->activeStateNode_ = 0; |
---|
| 202 | this->requestedStateNodes_.clear(); |
---|
[2805] | 203 | } |
---|
| 204 | |
---|
| 205 | void Game::stop() |
---|
| 206 | { |
---|
| 207 | this->abort_ = true; |
---|
| 208 | } |
---|
[2817] | 209 | |
---|
| 210 | void Game::addTickTime(uint32_t length) |
---|
| 211 | { |
---|
| 212 | assert(!this->statisticsTickTimes_.empty()); |
---|
| 213 | this->statisticsTickTimes_.back().tickLength += length; |
---|
| 214 | this->periodTickTime_+=length; |
---|
| 215 | } |
---|
[2844] | 216 | |
---|
| 217 | |
---|
| 218 | /***** GameState related *****/ |
---|
| 219 | |
---|
| 220 | void Game::requestState(const std::string& name) |
---|
| 221 | { |
---|
| 222 | GameState* state = this->getState(name); |
---|
| 223 | if (state == NULL || this->activeStateNode_ == NULL) |
---|
| 224 | return; |
---|
| 225 | |
---|
| 226 | GameStateTreeNode* requestedNode = 0; |
---|
| 227 | |
---|
| 228 | // this->requestedStateNodes_.back() is the currently active state |
---|
| 229 | GameStateTreeNode* lastRequestedNode = this->requestedStateNodes_.back(); |
---|
| 230 | |
---|
| 231 | // Already the active node? |
---|
| 232 | if (state == lastRequestedNode->state_) |
---|
| 233 | { |
---|
| 234 | COUT(2) << "Warning: Requesting the currently active state! Ignoring." << std::endl; |
---|
| 235 | return; |
---|
| 236 | } |
---|
| 237 | |
---|
| 238 | // Check children first |
---|
| 239 | for (unsigned int i = 0; i < lastRequestedNode->children_.size(); ++i) |
---|
| 240 | { |
---|
| 241 | if (lastRequestedNode->children_[i]->state_ == state) |
---|
| 242 | { |
---|
| 243 | requestedNode = lastRequestedNode->children_[i]; |
---|
| 244 | break; |
---|
| 245 | } |
---|
| 246 | } |
---|
| 247 | |
---|
| 248 | // Check parent and all its grand parents |
---|
| 249 | GameStateTreeNode* currentNode = lastRequestedNode; |
---|
[2850] | 250 | while (requestedNode == NULL && currentNode != NULL) |
---|
[2844] | 251 | { |
---|
| 252 | if (currentNode->state_ == state) |
---|
| 253 | requestedNode = currentNode; |
---|
| 254 | currentNode = currentNode->parent_; |
---|
| 255 | } |
---|
| 256 | |
---|
| 257 | if (requestedNode == NULL) |
---|
| 258 | COUT(1) << "Error: Requested GameState transition is not allowed. Ignoring." << std::endl; |
---|
| 259 | else |
---|
| 260 | this->requestedStateNodes_.push_back(requestedNode); |
---|
| 261 | } |
---|
| 262 | |
---|
[2850] | 263 | void Game::requestStates(const std::string& names) |
---|
| 264 | { |
---|
| 265 | SubString tokens(names, ",;", " "); |
---|
| 266 | for (unsigned int i = 0; i < tokens.size(); ++i) |
---|
| 267 | this->requestState(tokens[i]); |
---|
| 268 | } |
---|
| 269 | |
---|
[2844] | 270 | void Game::popState() |
---|
| 271 | { |
---|
| 272 | if (this->activeStateNode_ != NULL && this->requestedStateNodes_.back()->parent_) |
---|
| 273 | this->requestState(this->requestedStateNodes_.back()->parent_->state_->getName()); |
---|
| 274 | else |
---|
| 275 | COUT(2) << "Warning: Could not pop GameState. Ignoring." << std::endl; |
---|
| 276 | } |
---|
| 277 | |
---|
| 278 | GameState* Game::getState(const std::string& name) |
---|
| 279 | { |
---|
[2850] | 280 | std::map<std::string, GameState*>::const_iterator it = allStates_s.find(getLowercase(name)); |
---|
[2844] | 281 | if (it != allStates_s.end()) |
---|
| 282 | return it->second; |
---|
| 283 | else |
---|
| 284 | { |
---|
| 285 | COUT(1) << "Error: Could not find GameState '" << name << "'. Ignoring." << std::endl; |
---|
| 286 | return 0; |
---|
| 287 | } |
---|
| 288 | } |
---|
| 289 | |
---|
| 290 | void Game::setStateHierarchy(const std::string& str) |
---|
| 291 | { |
---|
| 292 | // Split string into pieces of the form whitespacesText |
---|
| 293 | std::vector<std::pair<std::string, unsigned> > stateStrings; |
---|
| 294 | size_t pos = 0; |
---|
| 295 | size_t startPos = 0; |
---|
| 296 | while (pos < str.size()) |
---|
| 297 | { |
---|
| 298 | unsigned indentation = 0; |
---|
| 299 | while(pos < str.size() && str[pos] == ' ') |
---|
| 300 | ++indentation, ++pos; |
---|
| 301 | startPos = pos; |
---|
| 302 | while(pos < str.size() && str[pos] != ' ') |
---|
| 303 | ++pos; |
---|
| 304 | stateStrings.push_back(std::pair<std::string, unsigned>( |
---|
| 305 | str.substr(startPos, pos - startPos), indentation)); |
---|
| 306 | } |
---|
| 307 | unsigned int currentLevel = 0; |
---|
| 308 | GameStateTreeNode* currentNode = 0; |
---|
| 309 | for (std::vector<std::pair<std::string, unsigned> >::const_iterator it = stateStrings.begin(); it != stateStrings.end(); ++it) |
---|
| 310 | { |
---|
| 311 | std::string newStateName = it->first; |
---|
| 312 | unsigned newLevel = it->second; |
---|
| 313 | GameState* newState = this->getState(newStateName); |
---|
| 314 | if (!newState) |
---|
| 315 | ThrowException(GameState, std::string("GameState with name '") + newStateName + "' not found!"); |
---|
| 316 | if (newLevel == 0) |
---|
| 317 | { |
---|
| 318 | // root |
---|
| 319 | if (this->rootStateNode_ != NULL) |
---|
| 320 | ThrowException(GameState, "No two root GameStates are allowed!"); |
---|
| 321 | GameStateTreeNode* newNode = new GameStateTreeNode; |
---|
| 322 | newNode->state_ = newState; |
---|
| 323 | newNode->parent_ = 0; |
---|
| 324 | this->rootStateNode_ = newNode; |
---|
| 325 | currentNode = this->rootStateNode_; |
---|
| 326 | } |
---|
| 327 | else if (currentNode) |
---|
| 328 | { |
---|
| 329 | GameStateTreeNode* newNode = new GameStateTreeNode; |
---|
| 330 | newNode->state_ = newState; |
---|
| 331 | if (newLevel < currentLevel) |
---|
| 332 | { |
---|
| 333 | // Get down the hierarchy |
---|
| 334 | do |
---|
| 335 | currentNode = currentNode->parent_; |
---|
| 336 | while (newLevel < --currentLevel); |
---|
| 337 | } |
---|
| 338 | if (newLevel == currentLevel) |
---|
| 339 | { |
---|
| 340 | // same level |
---|
| 341 | newNode->parent_ = currentNode->parent_; |
---|
| 342 | newNode->parent_->children_.push_back(newNode); |
---|
| 343 | } |
---|
| 344 | else if (newLevel == currentLevel + 1) |
---|
| 345 | { |
---|
| 346 | // child |
---|
| 347 | newNode->parent_ = currentNode; |
---|
| 348 | currentNode->children_.push_back(newNode); |
---|
| 349 | } |
---|
| 350 | else |
---|
| 351 | ThrowException(GameState, "Indentation error while parsing the hierarchy."); |
---|
| 352 | currentNode = newNode; |
---|
| 353 | currentLevel = newLevel; |
---|
| 354 | } |
---|
| 355 | else |
---|
| 356 | { |
---|
| 357 | ThrowException(GameState, "No root GameState specified!"); |
---|
| 358 | } |
---|
| 359 | } |
---|
| 360 | } |
---|
| 361 | |
---|
| 362 | /*** Internal ***/ |
---|
| 363 | |
---|
| 364 | void Game::loadState(GameState* state) |
---|
| 365 | { |
---|
[2850] | 366 | if (!this->activeStates_.empty()) |
---|
| 367 | this->activeStates_.back()->activity_.topState = false; |
---|
[2844] | 368 | state->activate(); |
---|
[2850] | 369 | state->activity_.topState = true; |
---|
[2844] | 370 | this->activeStates_.push_back(state); |
---|
| 371 | } |
---|
| 372 | |
---|
| 373 | void Game::unloadState(orxonox::GameState* state) |
---|
| 374 | { |
---|
[2850] | 375 | state->activity_.topState = false; |
---|
[2844] | 376 | state->deactivate(); |
---|
| 377 | this->activeStates_.pop_back(); |
---|
[2850] | 378 | if (!this->activeStates_.empty()) |
---|
| 379 | this->activeStates_.back()->activity_.topState = true; |
---|
[2844] | 380 | } |
---|
| 381 | |
---|
| 382 | /*static*/ bool Game::addGameState(GameState* state) |
---|
| 383 | { |
---|
[2850] | 384 | std::map<std::string, GameState*>::const_iterator it = allStates_s.find(getLowercase(state->getName())); |
---|
[2844] | 385 | if (it == allStates_s.end()) |
---|
[2850] | 386 | allStates_s[getLowercase(state->getName())] = state; |
---|
[2844] | 387 | else |
---|
| 388 | ThrowException(GameState, "Cannot add two GameStates with the same name to 'Game'."); |
---|
| 389 | |
---|
| 390 | // just a required dummy return value |
---|
| 391 | return true; |
---|
| 392 | } |
---|
[2805] | 393 | } |
---|