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source: code/branches/gui/src/core/Game.h @ 2920

Last change on this file since 2920 was 2853, checked in by bknecht, 16 years ago

Fixed some bugs. Please do not break the code, when working with other people on one branch. Also check if the game runs and not just compiles.

  • Property svn:eol-style set to native
File size: 3.5 KB
RevLine 
[2805]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
[2844]38#include "CorePrereqs.h"
[2805]39#include <cassert>
[2817]40#include <list>
[2844]41#include <map>
42#include <vector>
43#include "OrxonoxClass.h"
[2805]44
[2853]45#define AddGameState(classname, name) \
46    static bool bGameStateDummy_##classname##__LINE__ = orxonox::Game::addGameState(new classname(name))
[2844]47
[2805]48namespace orxonox
49{
50    /**
51    @brief
52        Main class responsible for running the game.
53    */
[2844]54    class _CoreExport Game : public OrxonoxClass
[2805]55    {
56    public:
57        Game(int argc, char** argv);
58        ~Game();
[2817]59        void setConfigValues();
[2805]60
[2844]61        void setStateHierarchy(const std::string& str);
62        GameState* getState(const std::string& name);
63
[2805]64        void run();
65        void stop();
66
[2844]67        void requestState(const std::string& name);
[2850]68        void requestStates(const std::string& names);
[2844]69        void popState();
70
[2846]71        const Clock& getGameClock() { return *this->gameClock_; }
72
[2817]73        float getAvgTickTime() { return this->avgTickTime_; }
74        float getAvgFPS()      { return this->avgFPS_; }
75
76        void addTickTime(uint32_t length);
77
[2844]78        static bool addGameState(GameState* state);
[2805]79        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
80
81    private:
[2817]82        struct statisticsTickInfo
83        {
84            uint64_t    tickTime;
85            uint32_t    tickLength;
86        };
87
[2805]88        Game(Game&); // don't mess with singletons
89
[2844]90        void loadState(GameState* state);
91        void unloadState(GameState* state);
[2805]92
[2844]93        std::vector<GameState*>         activeStates_;
94        GameStateTreeNode*              rootStateNode_;
95        GameStateTreeNode*              activeStateNode_;
96        std::vector<GameStateTreeNode*> requestedStateNodes_;
[2805]97
[2844]98        Core*                           core_;
99        Clock*                          gameClock_;
100
101        bool                            abort_;
102
[2817]103        // variables for time statistics
[2844]104        uint64_t                        statisticsStartTime_;
105        std::list<statisticsTickInfo>   statisticsTickTimes_;
106        uint32_t                        periodTime_;
107        uint32_t                        periodTickTime_;
108        float                           avgFPS_;
109        float                           avgTickTime_;
[2817]110
111        // config values
[2844]112        unsigned int                    statisticsRefreshCycle_;
113        unsigned int                    statisticsAvgLength_;
[2817]114
[2844]115        static std::map<std::string, GameState*> allStates_s;
[2805]116        static Game* singletonRef_s;        //!< Pointer to the Singleton
117    };
118}
119
120#endif /* _Game_H__ */
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